Available to hire
Systems-focused game developer with 10+ years of experience across digital and tabletop titles, including Unity development, design, and publishing.
Creator of multiple shipped independent games, with experience in system design, game feel, feature prioritisation, and balancing player impact against technical and production cost.
Experienced in simulation systems, procedural generation, AI behaviour, and cross-platform releases (PC, Android, Steam Deck).
Skills
Experience Level
Language
English
Fluent
Japanese
Beginner
Work Experience
Independent Developer & Studio Owner at Adversity Games
January 1, 2015 - PresentDesigned, coded, and shipped physical and digital games under an independent studio banner. Oversaw system design and managed all stages of production and delivery.
Lead Developer & Designer - Void Scout at Adversity Games
January 1, 2024 - June 4, 2025Designed and programmed all core gameplay systems in Unity for the game Void Scout, managing cross-platform builds and team coordination.
Education
Partial Degree at Open University
January 1, 2020 - January 1, 2021Qualifications
Industry Experience
Gaming, Media & Entertainment
Skills
Experience Level
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