Jessica Marcrum
I’m an award-winning game designer, mentor, and writing director who thrives in collaborative, deadline-driven environments.
About
I’m an award-winning game designer, mentor, and writing director who thrives in collaborative, deadline-driven environments. I’ve worked across tabletop RPGs and video game development, juggling multiple freelance projects while helping teams of up to 100+ creators craft engaging lore and mechanics. My experience spans DnD 5e, Pathfinder 2e, PbtA, and more, with a focus on strong narrative design and scalable systems.
As a sensitivity reader and writer, I’m committed to inclusive storytelling and mental health awareness in games. I’ve partnered with publishers like MCDM, Penguin Random House, Cubicle 7, Hit Point Press, Magpie Games, Mongoose, and The Onyx Path, and I’ve led cross-disciplinary teams to deliver cohesive, high-quality work on time.
- 8 years' experience
- Joined March 2026
Languages
- FrenchAdvanced
- ItalianAdvanced
- GermanAdvanced
- Spanish; CastilianBeginner
- ChineseBeginner
- LatinBeginner
Industry experience
- Gaming
- Media & Entertainment
- Education
- Healthcare
- Professional Services
- Software & Internet
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Work experience· 13 roles
Created a d6 game system (The Buddy System) centered on teamwork; selected a team of artists; honorable mention for IGDN’s Indie Groundbreaker Awards (2023).
Created the WLW GM-less system for two or more players using cards and a block tower; later reworked into And They Were Dortermates… for a nun-themed game jam.
Created monthly narrative arcs including those with limited dialogue trees; worked with art to create and describe items and avatars; developed a new tutorial for Witch Arcana Magic School.
Education· 9
Certifications and awards· 6
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