I’m an award-winning game designer, mentor, and writing director who thrives in collaborative, deadline-driven environments. I’ve worked across tabletop RPGs and video game development, juggling multiple freelance projects while helping teams of up to 100+ creators craft engaging lore and mechanics. My experience spans DnD 5e, Pathfinder 2e, PbtA, and more, with a focus on strong narrative design and scalable systems.
As a sensitivity reader and writer, I’m committed to inclusive storytelling and mental health awareness in games. I’ve partnered with publishers like MCDM, Penguin Random House, Cubicle 7, Hit Point Press, Magpie Games, Mongoose, and The Onyx Path, and I’ve led cross-disciplinary teams to deliver cohesive, high-quality work on time.
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