I’m an award-winning game designer, mentor, and writing director who thrives in collaborative, deadline-driven environments. I’ve worked across tabletop RPGs and video game development, juggling multiple freelance projects while helping teams of up to 100+ creators craft engaging lore and mechanics. My experience spans DnD 5e, Pathfinder 2e, PbtA, and more, with a focus on strong narrative design and scalable systems. As a sensitivity reader and writer, I’m committed to inclusive storytelling and mental health awareness in games. I’ve partnered with publishers like MCDM, Penguin Random House, Cubicle 7, Hit Point Press, Magpie Games, Mongoose, and The Onyx Path, and I've led cross-disciplinary teams to deliver cohesive, high-quality work on time.

Jessica Marcrum

I’m an award-winning game designer, mentor, and writing director who thrives in collaborative, deadline-driven environments. I’ve worked across tabletop RPGs and video game development, juggling multiple freelance projects while helping teams of up to 100+ creators craft engaging lore and mechanics. My experience spans DnD 5e, Pathfinder 2e, PbtA, and more, with a focus on strong narrative design and scalable systems. As a sensitivity reader and writer, I’m committed to inclusive storytelling and mental health awareness in games. I’ve partnered with publishers like MCDM, Penguin Random House, Cubicle 7, Hit Point Press, Magpie Games, Mongoose, and The Onyx Path, and I've led cross-disciplinary teams to deliver cohesive, high-quality work on time.

Available to hire

I’m an award-winning game designer, mentor, and writing director who thrives in collaborative, deadline-driven environments. I’ve worked across tabletop RPGs and video game development, juggling multiple freelance projects while helping teams of up to 100+ creators craft engaging lore and mechanics. My experience spans DnD 5e, Pathfinder 2e, PbtA, and more, with a focus on strong narrative design and scalable systems.

As a sensitivity reader and writer, I’m committed to inclusive storytelling and mental health awareness in games. I’ve partnered with publishers like MCDM, Penguin Random House, Cubicle 7, Hit Point Press, Magpie Games, Mongoose, and The Onyx Path, and I’ve led cross-disciplinary teams to deliver cohesive, high-quality work on time.

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Experience Level

Intermediate
Intermediate
Intermediate

Language

French
Advanced
Italian
Advanced
German
Advanced
Spanish; Castilian
Beginner
Chinese
Beginner
Latin
Beginner

Work Experience

TTRPG and Videogame Freelance Game Designer & Sensitivity Reader at Various clients including Cubicle 7, Ghostfire Gaming, Hit Point Press, Magpie Games, MCDM, Mongoose Publishing, The Onyx Path
January 1, 2018 - Present
Crafted lore and designed mechanics on best-selling TTRPG adventures and supplements; produced adventures, supplements, and independent games managing a team of up to 100+ creators; provided sensitivity reading for MCDM, Penguin Random House, and independent creators.
Therapist at Thrive Counseling Center
January 1, 2019 - Present
Diagnostically assessed clients balancing patient needs with compliance; created and updated individualized treatment plans for adolescents through seniors, as well as couples; shifted to virtual treatment in 2020.
Diversion and Acute Stabilization Therapist at TCV Homestead
January 1, 2018 - December 31, 2019
Treated high-need clients between inpatient and independent housing in both group and individual treatment; facilitated care coordination between inpatient, partial inpatient, parole, and service coordination teams.
TTRPG and Videogame Freelance Game Designer & Sensitivity Reader at Freelance (Self-Employed)
January 1, 2018 - Present
Crafted lore and designed mechanics on best-selling TTRPG adventures and supplements for clients including Cubicle 7, Ghostfire Gaming, Hit Point Press, Magpie Games, MCDM, Mongoose Publishing, and The Onyx Path. Produced adventures, supplements, and independent games, managing a team of up to 100+ creators, including the creation of The Buddy System and the WLW System. Provided sensitivity reading for MCDM, Penguin Random House, and independent creators.
Freelance Game Designer & Sensitivity Reader at Various clients (Cubicle 7, Ghostfire Gaming, Hit Point Press, Magpie Games, MCDM, Mongoose Publishing, The Onyx Path)
January 1, 2018 - Present
Crafted lore and designed mechanics on best-selling TTRPG adventures and supplements; produced adventures and managed a team of up to 100+ creators; provided sensitivity reading for MCDM, Penguin Random House, and independent creators.
Narrative Designer at A Thinking Ape
May 1, 2022 - Present
Created monthly narrative arcs including those with limited dialogue trees; worked with art to create and describe items and avatars; developed a new tutorial for Witch Arcana Magic School.
Writer / Sensitivity Reader at MCDM Arcadia / Flee Mortals, Where Evil Lives
September 1, 2021 - Present
Created subclasses, mini-adventures, monsters, and lairs for 5e; integrated playtester feedback; provided sensitivity reading focusing on mental health for other designers.
Writer / Product Designer at Cubicle 7
September 1, 2020 - January 1, 2023
Age of Sigmar: Soulbound Starter Set; Soulbound Bestiary; Broken Weave. Coordinated with Warhammer: Age of Sigmar Soulbound teams to ensure product coherence and adherence to lore; met deadlines amid scope changes; remote collaboration.
Writer / Designer at Hit Point Press
April 1, 2021 - Present
Big Bad Booklet: Captain Fulmini. Created a high-tier antagonist with minions and a lair, and provided art briefs and feedback on thumbnails; integrated playtester feedback.
Award Nomination at ENNIE Awards
January 1, 2022 - Present
Nominee for Best Monster or Adversary (2022).
Creator at Oops, All Draculas!
February 1, 2023 - Present
Created a d6 game system (The Buddy System) centered on teamwork; selected a team of artists; honorable mention for IGDN’s Indie Groundbreaker Awards (2023).
Creator at Just Gals Being Comrades
September 1, 2022 - Present
Created the WLW GM-less system for two or more players using cards and a block tower; later reworked into And They Were Dortermates… for a nun-themed game jam.
Writing Director, Co-Producer at Uncaged: Goddesses
February 1, 2022 - Present
Selected a team to review 220+ pitches; provided feedback on outlines and drafts; served as liaison between writers, editors, and artists to achieve a cohesive vision.

Education

Master of Social Work at University of Pittsburgh School of Social Work, Pittsburgh, PA
January 1, 2018 - March 16, 2026
Master of Music Coursework at Indiana University Jacobs School of Music, Bloomington, IN
January 1, 2010 - March 16, 2026
Bachelor of Music at Oberlin Conservatory of Music at Oberlin College, Oberlin, OH
January 11, 2030 - January 1, 2007
Master of Social Work at University of Pittsburgh School of Social Work
January 1, 2018 - March 16, 2026
Master of Music Coursework at Indiana University Jacobs School of Music
January 1, 2010 - March 16, 2026
Bachelor of Music at Oberlin Conservatory of Music at Oberlin College
January 1, 2007 - March 16, 2026
Master of Social Work at University of Pittsburgh School of Social Work
January 11, 2030 - January 1, 2018
Master of Music Coursework at Indiana University Jacobs School of Music
January 11, 2030 - January 1, 2010
Bachelor of Music at Oberlin Conservatory of Music at Oberlin College
January 11, 2030 - January 1, 2007

Qualifications

Licensed Social Worker (LSW)
January 1, 2018 - March 16, 2026
Sexual Assault Crisis Intervention Certification
January 1, 2013 - March 16, 2026
Licensed Social Worker (LSW)
January 1, 2018 - March 16, 2026
Sexual Assault Crisis Intervention Certification
January 1, 2013 - March 16, 2026
Licensed Social Worker (LSW)
January 1, 2018 - March 16, 2026
Sexual Assault Crisis Intervention Certification
January 1, 2013 - March 16, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Healthcare, Professional Services, Software & Internet