I'm a software engineer and game developer with end-to-end experience across the digital product lifecycle, from architecture and development to QA and release. I thrive in cross-functional teams and enjoy translating business objectives into polished user experiences, especially in mobile and game contexts. In my spare time I enjoy building small tools and games, exploring optimization techniques, and collaborating with artists to blend technical and creative solutions. I'm passionate about delivering stable, scalable products and continuously learning new technologies.

Francisco Joaquin Maravillas Cazares

I'm a software engineer and game developer with end-to-end experience across the digital product lifecycle, from architecture and development to QA and release. I thrive in cross-functional teams and enjoy translating business objectives into polished user experiences, especially in mobile and game contexts. In my spare time I enjoy building small tools and games, exploring optimization techniques, and collaborating with artists to blend technical and creative solutions. I'm passionate about delivering stable, scalable products and continuously learning new technologies.

Available to hire

I’m a software engineer and game developer with end-to-end experience across the digital product lifecycle, from architecture and development to QA and release. I thrive in cross-functional teams and enjoy translating business objectives into polished user experiences, especially in mobile and game contexts.

In my spare time I enjoy building small tools and games, exploring optimization techniques, and collaborating with artists to blend technical and creative solutions. I’m passionate about delivering stable, scalable products and continuously learning new technologies.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Co-Founder & Lead Developer at KZRX Studio
January 1, 2018 - Present
Product Launch: Led the full development, quality assurance, and publication of Hyperblox on the Apple App Store, overseeing code architecture, release readiness, and platform compliance. Optimization & Quality: Directed structured TestFlight beta cycles that helped identify and resolve more than 15 critical issues, supporting a stable and polished launch. Strategic Growth: Planned and executed digital marketing and user acquisition initiatives, refining campaign objectives based on live performance data to improve conversion outcomes.

Education

B.S. in Video Game Engineering at Centro Universitario de los Lagos
January 11, 2030 - June 11, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment