Hi, I’m Joe, a designer and 3D artist with 15+ years of experience shaping brands, websites, and 3D visuals for clients around the world. I love turning complex briefs into clear, compelling experiences, blending strategy with hands-on design and production. After growing my own studio for the past nine years, I’ve led end-to-end branding, digital product design, and 3D workflows—from research and positioning to identity systems and production-ready assets. I’m comfortable with HTML, CSS, Webflow, and a wide range of design tools, always focused on delivering value and great collaboration.

Joe Million

Hi, I’m Joe, a designer and 3D artist with 15+ years of experience shaping brands, websites, and 3D visuals for clients around the world. I love turning complex briefs into clear, compelling experiences, blending strategy with hands-on design and production. After growing my own studio for the past nine years, I’ve led end-to-end branding, digital product design, and 3D workflows—from research and positioning to identity systems and production-ready assets. I’m comfortable with HTML, CSS, Webflow, and a wide range of design tools, always focused on delivering value and great collaboration.

Available to hire

Hi, I’m Joe, a designer and 3D artist with 15+ years of experience shaping brands, websites, and 3D visuals for clients around the world. I love turning complex briefs into clear, compelling experiences, blending strategy with hands-on design and production.

After growing my own studio for the past nine years, I’ve led end-to-end branding, digital product design, and 3D workflows—from research and positioning to identity systems and production-ready assets. I’m comfortable with HTML, CSS, Webflow, and a wide range of design tools, always focused on delivering value and great collaboration.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Director at MadeReality
April 1, 2025 - Present
MadeReality is a creative consultancy that helps ambitious businesses get clear – on what’s working, what isn’t, and what needs to change. The consultancy does not lead with services or assumptions; they listen, ask the right questions, and diagnose properly before anything gets designed or built. They work closely with founders and leadership teams to identify gaps in brand, communication, design, or delivery and only then begin working on solutions. They prioritize clarity, commercial impact, and return on investment over superficiality.
3D Artist & Designer at Self-employed
January 1, 2009 - Present
Multi-disciplined designer with a strong background in brand, design and strategy, focused on high-end 3D visuals, identity, and digital work that delivers commercially. Experience helping clients tell stories, present products, win pitches, explain ideas, and visualize packaging, architecture, and in-store displays. Proficient in Adobe CC, Figma, Webflow, and well-versed in remote work tools like Loom, Slack, Notion, Trello, and ClickUp. Familiar with Hubspot and Keap with support for CRM integrations on web projects.
Head of Brand at Mentell
January 31, 2025 - July 30, 2025
Led brand strategy and communication development for a UK-registered charity providing safe and confidential spaces for men. Developed the core brand identity and messaging framework, designed and built a scalable digital platform integrated with Hubspot CRM to streamline member sign-ups, volunteer onboarding, and stakeholder engagement. Produced assets for awareness campaigns, funding bids, outreach and supported internal systems and onboarding processes. Directed multimedia outputs including animations and explainer videos to aid understanding and accessibility. Contributed key strategic and operational foundations helping the charity scale nationally.
Freelance Designer at William Hill
March 31, 2019 - July 30, 2025
Worked on modernizing outdated landing pages, streamlining UX, and enhancing UI as part of an Advanced Digital Team.
Freelance Designer at William Hill
October 31, 2020 - July 30, 2025
Temporary freelance design work.
Lead Designer at MRA Digital
February 29, 2016 - July 30, 2025
Led design projects for national and international clients involving web design, app design, and branding. Delivered concepts and ideas from inception through to final production. Praised for creative flair, client engagement, and delivering high-quality user experience and visual design work.
Digital Designer at Leeds Beckett University
September 30, 2014 - July 30, 2025
Assisted in launching a new university website during a brand transition. Automated imagery resizing and cropping tasks, significantly reducing time from weeks to days.
UI Designer at BeDot Media Group
December 31, 2011 - July 30, 2025
Freelance and remote work creating website designs and various printed materials while studying at college.
Freelance Designer at Adare Group
April 30, 2011 - July 30, 2025
Provided freelance design services working alongside the design department, including advertisement creation for a local squash club. Gained experience meeting deadlines in a professional environment.
Freelance Designer at Adare Group
December 31, 2010 - July 30, 2025
Worked on a personal project creating advertisements for a squash club.
Founder, Designer & 3D Artist at Joe Million Studio (Self-employed)
January 1, 2016 - Present
Founded and ran an independent design practice for 9+ years, collaborating with agencies, studios and clients worldwide. Led brand strategy, identity design, web design (Webflow, HTML/CSS) and 3D asset creation. Focused on end-to-end brand experiences, design systems, and efficient production workflows.
Freelance Designer at Local Shop (Logo & Signage)
January 1, 2016 - October 26, 2025
Designed logos and signage for a local shop, gaining early branding and typography experience and establishing foundations for client relationships and project management.

Education

BA Hons at Leeds Arts University
January 1, 2013 - December 31, 2016
L3 BTEC at Leeds Arts University
January 1, 2011 - December 31, 2013
GCSE at Shelley College
January 1, 2007 - December 31, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Professional Services, Non-Profit Organization, Media & Entertainment, Retail, Software & Internet, Consumer Goods, Financial Services, Energy & Utilities, Wholesale & Distribution, Real Estate & Construction, Manufacturing, Computers & Electronics, Other
    uniE621 CE Shark 5G
    See the complete project here: https://www.twine.net/signin A concept headset designed for the gaming market — balancing rugged construction with precision detailing. Every element was modelled and rendered in 3D, from the exposed metal frame to the integrated mesh and LED-style accents. The design focuses on weight, comfort, and recognisable silhouette, aimed at a tech-literate, performance-driven audience. headphones product 3d design 3ddesign blender 3drender 3dvisualisation 3dvisualization gaming headset
    uniE621 Shore & Abel
    View the full project at: https://www.twine.net/signin A premium spirits brand created from scratch — spanning dark rum, white rum, and single malt. The identity leans into classical cues and deliberate refinement, supported by custom bottle design, detailed labelling, and realistic 3D visualisation. Built to explore how far minimal elegance could carry a new brand in a saturated category. 3d 3ddesign 3dmodelling 3dvisualisation 3dvisualization 3drender blender 3dartist productdesign productdevelopment brand branding label labeldesign
    uniE621 Larimar
    See the complete project at: https://www.twine.net/signin I was brought in at a critical stage to help get the project back on track. The packaging lacked clarity and direction, and the brand identity hadn’t been fully resolved. My input brought strategic direction and creative focus across brand, design and digital touchpoints. branding designer design packaging product drink drinks cans can artwork artworking illustration 3d 3dvisualisation 3dvisualization 3dmodelling 3ddesign 3drendering brand brandidentity label labeldesign print printdesign
    uniE621 Get Juiced Co.
    See the full project here: https://www.twine.net/signin A brand and packaging concept for a cold-pressed juice range focused on simplicity and clarity. The identity was designed to feel clean but characterful — minimal type, direct tone, and restrained colour. Labels were printed directly onto glass bottles, reinforcing the product’s low-intervention ethos. Bottle structure, tray inserts, and shipper boxes were all visualised to test how the system could work across DTC and retail formats. brand branding product productdesign design packaging 'bottle 3d blender 3dvisualisation 3dvisualization 3ddesign 3dmodelling 3dmockup presentation juice drink
    uniE621 St. Pierre Display
    See the complete project here: https://www.twine.net/signin 3D visualisations created for an agency, based on their retail display concept for St. Pierre. The design direction was fully supplied — our role was to model, light, and render the unit in context, helping communicate how it would appear in-store. Final outputs were used for internal approval and rollout planning. 3d blender 3ddesign 3dmockup 3dvisualisation 3dvisualization product productplacement retail store display presentation
    uniE621 Heatio Dashboard
    See the complete project at: https://www.twine.net/signin A product prototype for a Liverpool-based energy tech startup, focused on real-time home energy optimisation. The work centred around building a complex dashboard interface in Figma — designing modular components, advanced interaction flows, and logic-driven UI systems. Custom 3D assets were also integrated into the experience to help users visualise data in a more intuitive way. The system was designed to scale, evolve, and feel clear even under heavy data load. ui ux uidesign interface dashboard web webdesign figma prototype concept userexperience responsive interactive tech technology 3d 3dillustration
    uniE621 The Spice Cartel
    See the complete project at: https://www.twine.net/signin A stripped-back identity for a conceptual range of Mexican hot sauces. The brand plays it straight — minimal typography, bold colour, and simple language like “kinda hot” or “pretty hot” to signal spice levels. Designed to feel distinctive without shouting, and to scale across multiple variants. brand branding labeldesign artwork artworking product productdesign retail 3d 3dvisualisation 3dvisualization blender 3drender 3dmodelling productpresentation presentation
    uniE621 New Balance
    See the complete project at: https://www.twine.net/signin We partnered with a creative team to develop a set of 3D visualisations for a product launch. The display concept and artwork had already been established by the agency’s creative director — our role was to translate the vision into a tangible retail experience through sketches, scamps, and high-fidelity renders. 3dvisualisation 3dvisualization commercial storefront store render blender 3dart 3dartist 3dmockup mockup shop productlaunch product productplacement concept proofofconcept
    uniE621 ROBOTIX
    See the complete project at: https://www.twine.net/signin A speculative robotics brand and flagship model developed as an industrial design exercise. The Robopack 1.13 arm was modelled, textured, and rendered in full 3D — exploring functional aesthetics, surface detailing, and visual weight. The identity was kept minimal, aiming to reflect the engineered precision of the object itself. 3dvisualisation 3dvisualization robot robotics technology tech 3dconcept 3dproduct product productdesign industrial machinery blender 3dartist 3dart brand branding identity
    uniE621 Razer 15"
    See the complete project at: https://www.twine.net/signin A detailed 3D recreation of Razer’s 15” gaming laptop, focused on form, materiality, and light behaviour. The model was built from the ground up and rendered to capture the brand’s distinct aesthetic — from the RGB keyboard lighting to the sharp edge transitions. Screen artwork shown is for visualisation only and not original work. 3dvisualisation 3dvisualization productdesign productrender blender 3dartist 3dart 3drender laptop tech technology razer design designer
    uniE621 Krafty Concepts
    See the complete project at: https://www.twine.net/signin A series of packaging and dispensing concept visualisations created from supplied 2D sketches. The visuals were developed for an agency team to help pitch internal ideas for condiment innovation — including single-serve formats, modular storage, and refillable systems. My role was to interpret the sketches into 3D, exploring form, scale, and material language through clean renders. 3d 3ddesign 3dvisualisation 3dvisualization 3dart 3dartwork concept render 3drender blender artist mockup
    uniE621 Mochiya
    View the full project at: https://www.twine.net/signin Illustrations developed for Mochiya’s flavour range — based on an initial concept from the lead agency. Working closely with their creative team, the visuals were refined, extended, and rendered in 3D to bring more texture, clarity, and character to each variant. Several new additions were created from scratch, with the full set designed to work consistently across packaging and campaign assets. 3dart 3dillustration 3ddesign 3dmodelling 3dtexturing 3dvisualisation 3dvisualization visualisation visualization designer graphicdesigner illustrator packaging print