Hi there! I’m Joey, a studio head and gameplay designer with a passion for building engaging, player-focused experiences. I love leading cross-functional teams, prototyping fast, and blending technical momentum with creative vision to ship games and interactive simulations. I’m always exploring how to make games more accessible and immersive, from robust multiplayer systems to thoughtful UI and visual design. When I’m not coding or designing, I’m thinking about how to streamline workflows, mentor teammates, and tell compelling stories through gameplay.

Joey Relovsky

Hi there! I’m Joey, a studio head and gameplay designer with a passion for building engaging, player-focused experiences. I love leading cross-functional teams, prototyping fast, and blending technical momentum with creative vision to ship games and interactive simulations. I’m always exploring how to make games more accessible and immersive, from robust multiplayer systems to thoughtful UI and visual design. When I’m not coding or designing, I’m thinking about how to streamline workflows, mentor teammates, and tell compelling stories through gameplay.

Available to hire

Hi there! I’m Joey, a studio head and gameplay designer with a passion for building engaging, player-focused experiences. I love leading cross-functional teams, prototyping fast, and blending technical momentum with creative vision to ship games and interactive simulations.

I’m always exploring how to make games more accessible and immersive, from robust multiplayer systems to thoughtful UI and visual design. When I’m not coding or designing, I’m thinking about how to streamline workflows, mentor teammates, and tell compelling stories through gameplay.

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Experience Level

Language

English
Fluent

Work Experience

Studio Head / Gameplay Designer and Programmer at Game Night Studios
May 1, 2025 - Present
Led a five-person indie studio developing HERD, a cooperative proximity-voice-chat survival game built in Unity with Photon Fusion 2 networking. Implemented gameplay systems, multiplayer networking, UI, shaders, gameplay scripting, and rapid prototyping; directed Agile workflows with sprint planning and cross-disciplinary coordination. Managed Steam publishing and marketing initiatives, contributing to 44K+ social media impressions and a showcase selection at USC Games Expo.
XR Developer at World Building Media Lab
October 1, 2023 - May 1, 2024
Developed Unity-based XR medical visualization tools using C# scripting and Blender for the Meta Quest 3. Collaborated with medical research stakeholders to translate scientific requirements into interactive XR experiences.
Project Management Lead at OK USC
January 1, 2023 - January 1, 2024
Managed five cross-functional incubated teams using Agile-inspired workflows and milestone tracking. Established project management frameworks and operational curricula for future program semesters.

Education

B.S. in Arts, Technology & the Business of Innovation at University of Southern California
August 1, 2022 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education