I am John Limpert, a digital marketing and emerging technologies executive with over 10 years of global experience building immersive brand experiences and leading cross-functional teams. My work spans social media marketing, AI integration, virtual production, game development, and audience engagement, where I translate creative ideas into scalable campaigns across social, digital, experiential, and broadcast channels. In roles ranging from Consulting Producer to VP of Emerging Marketing Technologies, I have driven award-winning campaigns, pioneered AI-enabled storytelling tools, and built high-performing teams that deliver measurable results. I thrive on collaboration with filmmakers, game developers, and strategists to push boundaries and deliver memorable brand experiences worldwide.

I am John Limpert, a digital marketing and emerging technologies executive with over 10 years of global experience building immersive brand experiences and leading cross-functional teams. My work spans social media marketing, AI integration, virtual production, game development, and audience engagement, where I translate creative ideas into scalable campaigns across social, digital, experiential, and broadcast channels. In roles ranging from Consulting Producer to VP of Emerging Marketing Technologies, I have driven award-winning campaigns, pioneered AI-enabled storytelling tools, and built high-performing teams that deliver measurable results. I thrive on collaboration with filmmakers, game developers, and strategists to push boundaries and deliver memorable brand experiences worldwide.

Available to hire

I am John Limpert, a digital marketing and emerging technologies executive with over 10 years of global experience building immersive brand experiences and leading cross-functional teams. My work spans social media marketing, AI integration, virtual production, game development, and audience engagement, where I translate creative ideas into scalable campaigns across social, digital, experiential, and broadcast channels.

In roles ranging from Consulting Producer to VP of Emerging Marketing Technologies, I have driven award-winning campaigns, pioneered AI-enabled storytelling tools, and built high-performing teams that deliver measurable results. I thrive on collaboration with filmmakers, game developers, and strategists to push boundaries and deliver memorable brand experiences worldwide.

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Work Experience

AI/Marketing Consultant at PIANO INC.
January 1, 2023 - December 31, 2023
Implemented AI-driven solutions into B2B platforms, introducing ChatGPT-based client interactions to improve experience and operational efficiency. Conducted global market research across 13 countries, shaping compelling B2B marketing strategies and social media messaging for SaaS offerings.
Senior Producer at MELON INC.
January 1, 2022 - December 31, 2022
Developed metaverse activations on Roblox for NFL, Clarks, and Pac-Sun, creating immersive brand experiences and driving user engagement. Led live-operations and retention initiatives to sustain long-term digital growth and nurture community with social media campaigns.
Consulting Producer at HAYMAKER WEST
January 1, 2019 - Present
Developed immersive TV pilot prototypes by blending Unreal Engine-powered virtual production with real-world cinematography, enhancing storytelling and viewer engagement in early-stage pitches. Integrated AI-driven tools for face swapping, voice reconstruction, and text-to-video/image generation, streamlining workflows and reducing production costs. Leveraged AI to automate video/animations and generate character visuals and high-quality concept art, accelerating creative iterations and collaboration with directors and writers.
Vice President - Emerging Marketing Technologies, Digital Marketing, and Production/Special Projects at WARNER BROS. PICTURES
January 1, 2011 - December 31, 2018
Directed the development of award-winning iOS/Android games, apps, and immersive AR/VR experiences tied to Warner Bros., DC Comics, and MGM properties. Led cross-functional partnerships across Television, Gaming, DC Comics, Consumer Products, and Franchise Management to ensure brand consistency. Managed multimillion-dollar projects from inception to global launch, delivering on time and on budget.

Education

Bachelor of Arts at Columbia College, Columbia University
January 11, 2030 - January 5, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Retail, Other