I’m a sound designer and electronic music producer with 5+ years of experience crafting immersive sonic worlds. My background in techno, ambient, and atmospheric music informs a strong sensibility for texture, space, and emotional tone—skills I now channel into sound design for games, film, and television. My work spans detailed Foley, bespoke SFX, ambient soundscapes, and original compositions. I’m particularly passionate about video game audio, where interactivity, world-building, and narrative come together. I aim to create sound that doesn’t just accompany an experience but deepens and transforms it. Alongside sound design, I have a strong foundation in visual storytelling from my background in filmmaking and graphic design, which helps me collaborate effectively across art, narrative, and production teams. I’m fluent in the Adobe Suite, DaVinci, and familiar with 3D tools like Blender and Cinema 4D—giving me a well-rounded understanding of contemporary creative pipelines. My approach is experimental, detail-oriented, and grounded in understanding a project’s identity. Whether designing a dynamic sci-fi soundscape, crafting subtle environmental ambience, or scoring emotional beats, I work to deliver sound that elevates the overall experience. Currently seeking opportunities in video game audio, as well as sound roles across film, TV, and other creative media.

Jonah Kidd

I’m a sound designer and electronic music producer with 5+ years of experience crafting immersive sonic worlds. My background in techno, ambient, and atmospheric music informs a strong sensibility for texture, space, and emotional tone—skills I now channel into sound design for games, film, and television. My work spans detailed Foley, bespoke SFX, ambient soundscapes, and original compositions. I’m particularly passionate about video game audio, where interactivity, world-building, and narrative come together. I aim to create sound that doesn’t just accompany an experience but deepens and transforms it. Alongside sound design, I have a strong foundation in visual storytelling from my background in filmmaking and graphic design, which helps me collaborate effectively across art, narrative, and production teams. I’m fluent in the Adobe Suite, DaVinci, and familiar with 3D tools like Blender and Cinema 4D—giving me a well-rounded understanding of contemporary creative pipelines. My approach is experimental, detail-oriented, and grounded in understanding a project’s identity. Whether designing a dynamic sci-fi soundscape, crafting subtle environmental ambience, or scoring emotional beats, I work to deliver sound that elevates the overall experience. Currently seeking opportunities in video game audio, as well as sound roles across film, TV, and other creative media.

Available to hire

I’m a sound designer and electronic music producer with 5+ years of experience crafting immersive sonic worlds. My background in techno, ambient, and atmospheric music informs a strong sensibility for texture, space, and emotional tone—skills I now channel into sound design for games, film, and television.

My work spans detailed Foley, bespoke SFX, ambient soundscapes, and original compositions. I’m particularly passionate about video game audio, where interactivity, world-building, and narrative come together. I aim to create sound that doesn’t just accompany an experience but deepens and transforms it.

Alongside sound design, I have a strong foundation in visual storytelling from my background in filmmaking and graphic design, which helps me collaborate effectively across art, narrative, and production teams. I’m fluent in the Adobe Suite, DaVinci, and familiar with 3D tools like Blender and Cinema 4D—giving me a well-rounded understanding of contemporary creative pipelines.

My approach is experimental, detail-oriented, and grounded in understanding a project’s identity. Whether designing a dynamic sci-fi soundscape, crafting subtle environmental ambience, or scoring emotional beats, I work to deliver sound that elevates the overall experience.

Currently seeking opportunities in video game audio, as well as sound roles across film, TV, and other creative media.

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Language

English
Fluent

Work Experience

Premiere Writer at Minimal Collective
January 1, 2023 - January 1, 2025
Wrote in-depth editorial features and premiere pieces exploring contemporary electronic music and visual culture, highlighting emerging artists and underground movements with a focus on aesthetic and conceptual context.
Consigner Consultant at COW Vintage
January 1, 2023 - January 1, 2025
Managed client consignment and stock curation, ensuring high‑quality vintage selections aligned with brand standards while providing tailored customer service and maintaining strong vendor relationships.
Archive Assistant at RWA
January 1, 2020 - January 1, 2020
Assisted in the cataloging and preservation of archival materials.
Estates Associate at Hargreaves Lansdown
January 1, 2020 - January 1, 2023
Managed correspondence and fund releases for deceased clients’ accounts, liaising with solicitors and executors to ensure accurate and timely settlements.
Film / Screen Studies Student at Screenology
January 1, 2018 - January 1, 2021
Film studies program (2:1).
Sound Designer / Producer at Dekalog
January 1, 2015 - Present
Developed a distinct visual identity merging minimalism and futurism across music releases, producing artwork, promotional materials, and digital assets.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Professional Services, Retail