I’m a sound designer and electronic music producer with 5+ years of experience crafting immersive sonic worlds. My background in techno, ambient, and atmospheric music informs a strong sensibility for texture, space, and emotional tone—skills I now channel into sound design for games, film, and television.
My work spans detailed Foley, bespoke SFX, ambient soundscapes, and original compositions. I’m particularly passionate about video game audio, where interactivity, world-building, and narrative come together. I aim to create sound that doesn’t just accompany an experience but deepens and transforms it.
Alongside sound design, I have a strong foundation in visual storytelling from my background in filmmaking and graphic design, which helps me collaborate effectively across art, narrative, and production teams. I’m fluent in the Adobe Suite, DaVinci, and familiar with 3D tools like Blender and Cinema 4D—giving me a well-rounded understanding of contemporary creative pipelines.
My approach is experimental, detail-oriented, and grounded in understanding a project’s identity. Whether designing a dynamic sci-fi soundscape, crafting subtle environmental ambience, or scoring emotional beats, I work to deliver sound that elevates the overall experience.
Currently seeking opportunities in video game audio, as well as sound roles across film, TV, and other creative media.
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