Hi, I’m João Lucas Almeida Pereira, a Unity developer and game designer from Brazil who builds multiplatform games with strong C# gameplay systems, performance-minded code, and scalable architectures. I have shipped three commercial titles on Nintendo Switch and led LLM integration research within Unity, applying best practices from mobile to console development. I’m passionate about clean code, iterative design, and collaborating across disciplines to turn ambitious ideas into polished gameplay experiences. I enjoy exploring new technologies and pipelines, from input systems and optimization techniques to ECS-based architectures and AI-assisted tooling. I’m always eager to learn and contribute to ambitious projects in Gaming, Software & Internet, and Media & Entertainment.

João Lucas Almeida Pereira

Hi, I’m João Lucas Almeida Pereira, a Unity developer and game designer from Brazil who builds multiplatform games with strong C# gameplay systems, performance-minded code, and scalable architectures. I have shipped three commercial titles on Nintendo Switch and led LLM integration research within Unity, applying best practices from mobile to console development. I’m passionate about clean code, iterative design, and collaborating across disciplines to turn ambitious ideas into polished gameplay experiences. I enjoy exploring new technologies and pipelines, from input systems and optimization techniques to ECS-based architectures and AI-assisted tooling. I’m always eager to learn and contribute to ambitious projects in Gaming, Software & Internet, and Media & Entertainment.

Available to hire

Hi, I’m João Lucas Almeida Pereira, a Unity developer and game designer from Brazil who builds multiplatform games with strong C# gameplay systems, performance-minded code, and scalable architectures. I have shipped three commercial titles on Nintendo Switch and led LLM integration research within Unity, applying best practices from mobile to console development. I’m passionate about clean code, iterative design, and collaborating across disciplines to turn ambitious ideas into polished gameplay experiences.

I enjoy exploring new technologies and pipelines, from input systems and optimization techniques to ECS-based architectures and AI-assisted tooling. I’m always eager to learn and contribute to ambitious projects in Gaming, Software & Internet, and Media & Entertainment.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

Portuguese
Fluent
English
Advanced

Work Experience

Unity Developer & Game Designer at Game Nacional
April 1, 2024 - Present
Developed and optimized gameplay systems for multiplatform titles using Unity and C#. Ported and released 3 commercial games to Nintendo Switch with full platform compliance. Rewrote input systems for Joy-Con and console-specific requirements. Applied object pooling, occlusion culling, and memory management optimizations. Diagnosed and resolved complex bugs using structured debugging and build pipelines.
Game Designer & Concept Artist at GameForm
July 1, 2022 - October 1, 2022
Designed core gameplay systems, progression loops, and reward structures. Created 120+ concept art assets and contributed to the overall game vision. Collaborated with developers to align gameplay design and technical implementation.
Unity Developer at Agência Combogó
January 1, 2022 - July 1, 2022
Developed a mobile puzzle-platformer for iOS and Android with offline co-op.Implemented physics-based gameplay systems and responsive character controls. Optimized performance across multiple mobile devices using JIRA in an agile workflow.

Education

Master's in Software Engineering at CESAR School
January 1, 2023 - January 1, 2025
Postgraduate in Game Development at Estácio
January 1, 2023 - January 1, 2024
Bachelor's in Game Development at UNICAP
January 1, 2019 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education