João Lucas Almeida Pereira
Hi, I’m João Lucas Almeida Pereira, a Unity developer and game designer from Brazil who builds multiplatform games with strong C gameplay systems, performance-minded code, and scalable architectures.
About
Hi, I’m João Lucas Almeida Pereira, a Unity developer and game designer from Brazil who builds multiplatform games with strong C# gameplay systems, performance-minded code, and scalable architectures. I have shipped three commercial titles on Nintendo Switch and led LLM integration research within Unity, applying best practices from mobile to console development. I’m passionate about clean code, iterative design, and collaborating across disciplines to turn ambitious ideas into polished gameplay experiences.
I enjoy exploring new technologies and pipelines, from input systems and optimization techniques to ECS-based architectures and AI-assisted tooling. I’m always eager to learn and contribute to ambitious projects in Gaming, Software & Internet, and Media & Entertainment.
- 3 years' experience
- Joined June 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
Work experience
Developed and optimized gameplay systems for multiplatform titles using Unity and C#. Ported and released 3 commercial games to Nintendo Switch with full platform compliance. Rewrote input systems for Joy-Con and console-specific requirements. Applied object pooling, occlusion culling, and memory management optimizations. Diagnosed and resolved complex bugs using structured debugging and build pipelines.
Designed core gameplay systems, progression loops, and reward structures. Created 120+ concept art assets and contributed to the overall game vision. Collaborated with developers to align gameplay design and technical implementation.
Developed a mobile puzzle-platformer for iOS and Android with offline co-op.Implemented physics-based gameplay systems and responsive character controls. Optimized performance across multiple mobile devices using JIRA in an agile workflow.
Education
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