I’m a director and AI-native digital production pipeline designer with twenty-five years of filmmaking across live-action, stop-motion/miniatures, and deep CG workflows. From early digital tools through ILM-level production, I’ve spent my career translating technical detail into story and performance decisions.
I co-invented the Trioscope hybrid method—fusing live-action performance with stylized CG—and have directed and supervised end-to-end episodic AI/visual pipelines. I build character and environment consistency from 3D geometry and reference control (not prompt-only output), with directing choices shaping camera movement, lensing, blocking, and cut points from the start.
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Feature film TAKEOVER. ( hybrid, live action and CG)
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