Hi! I’m José Luis García-Morales Santa María, a passionate game programmer and DevOps engineer based in Murcia, Spain. I’ve contributed to multiple published titles and led tooling efforts to streamline Unreal Engine workflows, CI/CD, and cross-team collaboration at GRIP-Digital and Daloar Studios. I’ve earned a BSc in Computer Science for Games from Sheffield Hallam University, and studied computer science for games at ESAT Valencia and the University of Murcia. I enjoy turning creative ideas from designers and artists into robust, performant code and immersive player experiences.

José Luis García-Morales Santa María

Hi! I’m José Luis García-Morales Santa María, a passionate game programmer and DevOps engineer based in Murcia, Spain. I’ve contributed to multiple published titles and led tooling efforts to streamline Unreal Engine workflows, CI/CD, and cross-team collaboration at GRIP-Digital and Daloar Studios. I’ve earned a BSc in Computer Science for Games from Sheffield Hallam University, and studied computer science for games at ESAT Valencia and the University of Murcia. I enjoy turning creative ideas from designers and artists into robust, performant code and immersive player experiences.

Available to hire

Hi! I’m José Luis García-Morales Santa María, a passionate game programmer and DevOps engineer based in Murcia, Spain. I’ve contributed to multiple published titles and led tooling efforts to streamline Unreal Engine workflows, CI/CD, and cross-team collaboration at GRIP-Digital and Daloar Studios.

I’ve earned a BSc in Computer Science for Games from Sheffield Hallam University, and studied computer science for games at ESAT Valencia and the University of Murcia. I enjoy turning creative ideas from designers and artists into robust, performant code and immersive player experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

DevOps Engineer at GRIP-DIGITAL
April 1, 2025 - May 1, 2026
Created, customized and maintained a diverse set of tools to improve team workflow and development times. Implemented Unreal Game Sync (UGS) for Unreal Engine, a custom pre-submission tool for code checks and build integrity, integrated reporting systems (Sentry, Bugspot, Global Recap) for Unreal projects, set up HORDE for Unreal Engine, linked Jira-Slack for automatic reporting and task pinging, and managed CI/CD pipelines with Jenkins and YouTrack across multiple teams. Configured Perforce and Git for different teams, and contributed to automated build pipelines and process improvements.
Video Game Programmer and Porting Technician at Daloar Studios
December 1, 2023 - December 1, 2024
Lead programmer for porting The Occultist to Xbox Series X/S, working with the SDK and handling TRC compliance. Investigated performance optimizations across platforms, implemented fixes with QA, and prototyped an unreleased game in collaboration with design and art teams.

Education

Bachelor of Science in Computer Science for Games at Sheffield Hallam University
January 1, 2022 - January 1, 2023
Higher National Diploma in Computer Science for Games at ESAT School Of Arts And Technology Valencia
January 1, 2019 - January 1, 2022
Bachelor of Science in Computer Science Engineering at University of Murcia
January 1, 2015 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate