José Luis García-Morales Santa María
Hi! I’m José Luis García-Morales Santa María, a passionate game programmer and DevOps engineer based in Murcia, Spain.
About
Hi! I’m José Luis García-Morales Santa María, a passionate game programmer and DevOps engineer based in Murcia, Spain. I’ve contributed to multiple published titles and led tooling efforts to streamline Unreal Engine workflows, CI/CD, and cross-team collaboration at GRIP-Digital and Daloar Studios.
I’ve earned a BSc in Computer Science for Games from Sheffield Hallam University, and studied computer science for games at ESAT Valencia and the University of Murcia. I enjoy turning creative ideas from designers and artists into robust, performant code and immersive player experiences.
- 2 years' experience
- Joined May 2026
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience
Created, customized and maintained a diverse set of tools to improve team workflow and development times. Implemented Unreal Game Sync (UGS) for Unreal Engine, a custom pre-submission tool for code checks and build integrity, integrated reporting systems (Sentry, Bugspot, Global Recap) for Unreal projects, set up HORDE for Unreal Engine, linked Jira-Slack for automatic reporting and task pinging, and managed CI/CD pipelines with Jenkins and YouTrack across multiple teams. Configured Perforce and Git for different teams, and contributed to automated build pipelines and process improvements.
Lead programmer for porting The Occultist to Xbox Series X/S, working with the SDK and handling TRC compliance. Investigated performance optimizations across platforms, implemented fixes with QA, and prototyped an unreleased game in collaboration with design and art teams.
Education
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