- 19+ years of industry experience. - Extensive range of 3D art, Animation and VFX skills, specialised in Environment art. - Experience with Unreal, Unity and Cryengine3. - Experience with open world, FPS, TPS, Puzzle, Platform, Simulation games on XBox, PS, PC, VR and mobile. - Strong work ethic and logical mind. - Proven experience leading Art teams.

Jun Shimoda

- 19+ years of industry experience. - Extensive range of 3D art, Animation and VFX skills, specialised in Environment art. - Experience with Unreal, Unity and Cryengine3. - Experience with open world, FPS, TPS, Puzzle, Platform, Simulation games on XBox, PS, PC, VR and mobile. - Strong work ethic and logical mind. - Proven experience leading Art teams.

Available to hire
  • 19+ years of industry experience.
  • Extensive range of 3D art, Animation and VFX skills, specialised in Environment art.
  • Experience with Unreal, Unity and Cryengine3.
  • Experience with open world, FPS, TPS, Puzzle, Platform, Simulation games on XBox, PS, PC, VR and mobile.
  • Strong work ethic and logical mind.
  • Proven experience leading Art teams.
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Experience Level

Language

English
Fluent
French
Intermediate
Japanese
Intermediate
Norwegian
Beginner

Work Experience

Freelance 3D Artist, VFX and Lighting at Freelance
October 1, 2025 - Present
Making 3D Assets, Set dressing, Lighting, and VFX in Unreal Engine and Unity.
Lead Artist/Art Producer at Dovetail Games
May 13, 2024 - September 30, 2025
Managing Character Art, Tech Art, VFX and UI departments across the studio, and project Art Lead managing a team of 12 including Environment art at Dovetail Games. Duties include team planning, scheduling, creating production boards, art work reviews, evaluating candidates, conducting interviews, pipeline planning, outsource briefing and reviews, and management, and general line management tasks such as 1to1s and reviews.
Freelance Senior 3D Artist, VFX Artist, Lighting Artist at Shimoda Digital
October 1, 2017 - May 10, 2024
Made 3D Assets, Set dressing, Lighting, VFX and Tech Art for RockPocket Games, SnapFingerClick and VR assets for TechGorillas, MakeReal and Factory42. Games worked on: Somber Echoes Moons of Madness Trolle and the magic fiddle Captain Sabertooth EllaBella Bingo Flåklypa Grand Prix BibleX Worked on VR experiences with Unity for Vive/Quest3 for various companies.
Principle Environment Artist at Microsoft Rare
October 1, 2016 - September 30, 2017
Creating environment assets and props for Sea of Thieves. Managing outsourcers and integrating their assets into the game. Fixing, modifying and maintaining outsource and existing assets, and ensuring LODs, collision, material settings and budgets are in order. Set dressing for unique locations.
Senior 3D Artist at Inition
September 1, 2015 - September 30, 2016
3D modelling and texturing, animation, lighting and compositing for VR/AR Demos and experiences for various clients.
Senior 3D Artist at Avalanche Studios
July 1, 2012 - January 15, 2015
Creating environments, structures and destruction for Mad Max. Responsibilities include creating environment assets for the level designers, helping them out with placing them in the level, and assisting the producer with scheduling. Working with Unity3D on an unannounced project, making stylised environments, characters, and also rigging and lighting.

Education

BA Computer Visualisation and Animation at Bournemouth University
September 2, 2002 - June 16, 2005

Qualifications

Industry Experience

Gaming, Media & Entertainment, Consumer Goods