I am a Visual/UX designer based in Stockholm, with a focus on UX/UI and visual design. Over the past two years, I have built my skills through focused studies, freelance projects, and hands-on work across visual design and UX/UI. My current internship at Tekniska Museet has given me the opportunity to contribute to larger projects and deepen my experience in a professional design environment. In addition to design work, I conduct research interviews, usability testing, and persona and journey mapping to inform user-centered outcomes. I enjoy working collaboratively, prototyping with Figma and translating ideas into accessible interfaces and engaging visuals.

Julia Silvermane

I am a Visual/UX designer based in Stockholm, with a focus on UX/UI and visual design. Over the past two years, I have built my skills through focused studies, freelance projects, and hands-on work across visual design and UX/UI. My current internship at Tekniska Museet has given me the opportunity to contribute to larger projects and deepen my experience in a professional design environment. In addition to design work, I conduct research interviews, usability testing, and persona and journey mapping to inform user-centered outcomes. I enjoy working collaboratively, prototyping with Figma and translating ideas into accessible interfaces and engaging visuals.

Available to hire

I am a Visual/UX designer based in Stockholm, with a focus on UX/UI and visual design. Over the past two years, I have built my skills through focused studies, freelance projects, and hands-on work across visual design and UX/UI. My current internship at Tekniska Museet has given me the opportunity to contribute to larger projects and deepen my experience in a professional design environment.
In addition to design work, I conduct research interviews, usability testing, and persona and journey mapping to inform user-centered outcomes. I enjoy working collaboratively, prototyping with Figma and translating ideas into accessible interfaces and engaging visuals.

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Language

Swedish
Advanced
English
Fluent

Work Experience

UX/UI/Web Designer at Freelancer
October 1, 2024 - March 1, 2026
Redesigned a website and created wireframes and prototypes for various course projects using Figma and Adobe tools.
Illustrator at Nacka TK
September 1, 2024 - November 1, 2024
Solo designer of the club’s coloring book; layout design, custom vector illustrations, delivery of final product.
UX/UI Designer at Tekniska Museet
March 1, 2026 - Present
Internship; worked in Tech and design team on design system for digital screens, control panel interface design for audio guide (mobile) for Drömlandet exhibition; research, prototyping, testing, copywriting; building templates in Blocks (Pixilab) and Figma.

Education

UX Designer / Specialization at Google
April 1, 2026 - April 1, 2026
UX Designer / Specialization at IBM
March 1, 2026 - March 1, 2026
Graphic Designer / Specialization at Adobe
November 1, 2025 - November 1, 2025
UX/UI Designer / Specialization at California Institute of the Arts
November 1, 2025 - November 1, 2025
Graphic Designer / Specialization at California Institute of the Arts
May 1, 2025 - May 1, 2025
Figma – Skillshare at Skillshare
March 1, 2026 - March 1, 2026

Qualifications

UX Designer / Specialization – Google
April 1, 2026 - April 1, 2026
UX Designer / Specialization – IBM
March 1, 2026 - March 1, 2026
Graphic Designer / Specialization – Adobe
November 1, 2025 - November 1, 2025
UX/UI Designer / Specialization – California Institute of the Arts
November 1, 2025 - November 1, 2025
Graphic Designer / Specialization – California Institute of the Arts
May 1, 2025 - May 1, 2025
Figma – Skillshare
March 1, 2026 - March 1, 2026

Industry Experience

Media & Entertainment, Software & Internet, Education, Professional Services, Other
    Audio Guide Prototype: Dreamland Exhibition

    When the need for an audio guide emerged late in the project timeline, we moved into a high-intensity two-day sprint to turn an idea into a functional tool. Working closely with the Tech Lead, I designed the interface while leveraging AI to streamline the ideation process. We moved from initial concept to a fully functional, bilingual Figma prototype in just 48 hours. By having the Tech Lead extract the code directly from my design, we successfully delivered the solution to the development team on schedule.

    Design guidelines for on-site screens

    To help teams work more efficiently, I was assigned to develop a new set of design guidelines for all on-site screens at the National Museum of Science and Technology. By gathering feedback from designers, developers, and other stakeholders, I created a two-part documentation system: a core set of guidelines for creating content across various public and internal screens, and a practical appendix filled with visual examples. This structure serves as a ‘living tool’ that the team can refer to throughout the design process to ensure consistency and quality.

    Datalandet control panel design

    Designed for the ‘Dreamland’ exhibition at Stockholm’s National Museum of Science and Technology, Datalandet is an interactive experience exploring the history of the internet from 1986 to 2026. As the designer, I collaborated with the Tech Lead to deliver this project in two weeks time. I was responsible for the full design of the control panel, which allows users to navigate the 3D video content projected on the main display.