Available to hire
Hi, I’m Julian Brednich, a Stuttgart-based VFX and lighting-focused CG artist. I just finished my Bachelor of Engineering in Audiovisual Media at Stuttgart Media University. I enjoy building procedural pipelines and tools in Houdini with Python and VEX, and I have hands-on experience in a studio setting through my internship at LAVA Labs and multiple student projects.
I thrive in collaborative environments, bridging CG, compositing, and lighting to deliver visually cohesive shots. In my spare time I experiment with LiDAR-derived light rigs and HDRIs to automate lighting generation.
Work Experience
Intern at LAVA Labs
March 1, 2024 - August 1, 2024Gained a deep understanding of the production processes for animation and VFX in a studio environment. Created multiple compositing shots for feature films involving CG integration using Nuke. Responsible for the layout of a 10-shot sequence, collaborated closely with CG and compositing teams to ensure visual continuity.
VFX Supervisor (Student Projects) at Self-Directed / University Projects
January 1, 2021 - PresentLed VFX supervision for multiple student projects, solving pipeline and rendering challenges, lit full sequences, conducted diagnostic renders, and optimized lighting setups to reduce iteration time. Also acted as Pipeline TD using a Flow Production Tracking-based pipeline and developed tools using Python and VEX.
Gaffer, Camera Work at Student Projects
January 1, 2021 - PresentGaffer for 20+ narrative, commercial, and academic productions; contributed to lighting design and the camera department; developed strong storytelling through lighting and shot composition.
Internship - VFX / Compositing at LAVAlabs
March 1, 2024 - August 1, 2024Gained a deep understanding of production processes for animation and VFX in a studio environment. Created multiple compositing shots for feature films involving CG integration using Nuke. Responsible for the layout of a 10-shot sequence; collaborated closely with CG and compositing teams to ensure visual continuity.
VFX Supervisor at VFX – Student Projects
January 1, 2021 - PresentLed lighting and visual effects for multiple student projects; lit full sequences and conducted diagnostic renders to evaluate render performance and scene workability. Optimized lighting setups to reduce iteration time. Acted as Pipeline TD in two productions using a Flow Production Tracking-based pipeline and developed custom tools using Python and VEX.
Gaffer / Camera Operator at Independent / Student Projects
January 1, 2021 - PresentWorked on 20+ narrative, commercial, and academic productions in lighting design and the camera department. Gained a strong understanding of visual storytelling and lighting design.
Education
Bachelor of Engineering at HdM (Hochschule der Medien), Stuttgart
October 1, 2021 - March 1, 2026Exchange Semester in VFX Production at Capilano University, Vancouver
August 1, 2023 - February 1, 2024Bachelor of Engineering in Audiovisual Media at HdM-Stuttgart
October 1, 2021 - March 1, 2026Exchange Semester at Capilano University, Vancouver
August 1, 2023 - February 1, 2024Qualifications
Industry Experience
Media & Entertainment
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