Available to hire
I’m a senior Unity generalist with extensive experience leading engineering for PC and mobile games. I thrive in small, collaborative teams and enjoy tackling diverse technical challenges.
I’ve designed end-to-end gameplay systems, tooling, and editor enhancements; built robust runtime and prototyping pipelines; and led successful PC releases on Steam and GOG. I’m passionate about creating innovative gameplay experiences and contributing to a wide range of game projects.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Polish
Fluent
English
Advanced
Work Experience
Unity Developer at Beamable
June 1, 2022 - September 9, 2025Improved robust Unity editor tools for efficient management of game content, network services, and microservices. Engineered a UI skinning system using CSS-like styles within the Unity environment to promote consistency and ease of design changes. Designed and implemented a microservice architecture to run within Docker containers, improving scalability and system resilience. Led the development of core gameplay tools and editor enhancements, enabling streamlined workflows for the team. Created a prototype-driven approach to tool development and integrated a robust build pipeline via GitHub Actions and Unity Cloud Build to boost deployment efficiency.
Senior Unity Developer at Awaken Realms
June 1, 2021 - September 9, 2025Tainted Grail (PC) - Responsible for design tooling for the art and design teams, contributing to gameplay programming, UI, animation scripting, addressable assets, and overall game integration. Created specialized Unity tools to assemble game-ready prefabs, and gained proficiency with shaders and texture processing to enhance visuals. Researched and prototyped innovative gameplay mechanics for mobile games and collaborated on cross-platform assets. Prototyped scripts and editor workflows to speed up iteration cycles. Contributed to multiple game projects including the Minecraft-like Facebook Instant Games using PlayCanvas and mobile titles.
Unity Developer (Mobile) at Ten Square Games
October 1, 2019 - September 9, 2025R&D prototyped various innovative gameplay mechanics for mobile games, pushing creative boundaries. Developed a Minecraft-like game for Facebook Instant Games using PlayCanvas and collaborated on a mobile fishing title (Let's Finish) for Android/iOS focusing on UI, backend communication, and ad integration. Optimized build processes to improve performance and reduce build times. Contributed to level design and asset integration for mobile projects.
Lead Engineer at Ganymede Games
December 20, 2024 - September 9, 2025Led the entire technical side of the PC project, overseeing architecture, object lifecycle management, event systems, asset management, and platform integration. Implemented a robust turn-based combat system and a graph-based workflow for ability development and animation using Unity Visual Scripting, simplifying the implementation of card behaviors, status effects, and animation/sound/VFX queuing. Created tools for importing Spine animations into game-ready prefabs and prototyped a runtime saves system with serialized references. Established URP renderer features for post-processing. Built comprehensive editor tools to streamline prototyping, testing, and debugging, significantly reducing iteration times. Implemented a flexible input management system.
Senior Unity Developer at Awaken Realms
June 30, 2021 - September 9, 2025Improved robust Unity editor tools for game content management, network services, and microservices. Engineered a UI skinning system inside Unity using CSS-style sheets to promote consistency and ease design changes.
Unity Developer (Mobile) at Ten Square Games
October 1, 2019 - September 9, 2025Prototyped various mobile gameplay mechanics, pushing creative boundaries. Developed a Minecraft-like game for Facebook Instant Games using Canvas. Contributed to diverse mobile projects, including UI, back-end communication, and ad integration, while optimizing the build pipeline to improve performance and reduce build times. Also contributed to the Android/iOS project ‘Let’s Finish’ with UI, backend, and ad integration aspects.
Education
Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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