June Cho
I’m June Cho, a motion graphics designer and animator with a strong background in 2D/3D motion, illustration, and visual storytelling.
About
I’m June Cho, a motion graphics designer and animator with a strong background in 2D/3D motion, illustration, and visual storytelling. I work across the full pipeline—researching visual direction, building styleframes, animating with After Effects and Cinema 4D, and delivering production-ready assets for entertainment and brand campaigns.
In my roles at studios like Sony Computer Entertainment, Elastic, and Imaginary Forces, I’ve helped shape cinematic title sequences and promotional graphics by collaborating closely with creative directors, designers, editors, and clients. I’m fluent in English and Korean, and I enjoy balancing craft (including hand-drawn work and digital photography) with polished motion design for high-impact, narrative-driven results.
- 3 years' experience
- Joined September 2026
Skills· 8
Languages
- EnglishFluent
- KoreanFluent
Industry experience
- Media & Entertainment
Work experience· 4 roles
Partner with entertainment, media, and brand clients to create motion graphics and visual campaigns across digital, social, and marketing platforms. Design and animate social content, AV graphics, title treatments, and promotional assets, collaborating from concept through final delivery. Prepare production-ready assets, manage multiple projects, and maintain high creative and technical standards.
Led the design and creative direction of motion graphics for film, television, and commercial projects. Developed visual concepts, style frames, and motion systems while guiding small teams from concept through final delivery. Collaborated with directors, producers, and clients to shape title-sequence and branded content with strong storytelling, consistent design language, and high production quality.
Worked as a designer and animator on the main title opening for the video game Uncharted 4: A Thief’s End. Contributed to visual concepts, design frames, and animation that established the cinematic tone of the title sequence. Collaborated with creative directors, designers, and editors to refine timing, typography, and motion, delivering polished graphics that supported the game’s narrative and immersive experience.
Education
Certifications and awards
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