Los Angeles-based narrative designer and filmmaker focused on game narrative, cinematic storytelling, and hybrid live-action / engine-driven content. I develop story-driven projects from early concept through production-ready execution, with experience spanning worldbuilding, branching narrative, scripted scenes, and content shaped to work across both gameplay and filmed assets. My background in filmmaking also lets me build with production reality in mind, not just story in isolation. Selected Confidential Game Narrative Project For a studio-developed gladiator themed action project, I built the narrative foundation from early development through final delivery. My work included creating the world, character network, faction logic, thematic systems, and branching story structure, then shaping scripted material to function across both cinematic storytelling and gameplay integrated sequences. The project required balancing dramatic worldbuilding with production needs, interactive pacing, and revisions tied to implementation, so the writing was not only narrative-driven, but also built to survive real development constraints. Scope of Work • Core narrative premise and story architecture • Worldbuilding, mythology, and belief systems • Character creation, motivations, and relationship dynamics • Branching narrative structure and player-facing choice logic • Scripted scenes for cinematic and gameplay-connected moments • Dialogue and character voice development • Narrative revisions based on implementation and production needs • Story support for hybrid delivery across filmed content and engine-based sequences Production-Facing Strengths • Built narrative with implementation in mind, not as a stand-alone script • Adapted story structure to gameplay rhythm, interaction flow, and pacing needs • Revised material around real production constraints and evolving requirements • Designed story logic that could function across multiple content formats • Balanced cinematic ambition with clarity, usability, and deliverability • Worked from concept-stage ideation through final narrative execution I’m especially interested in supporting teams working at the intersection of game

Jun Kuang

Los Angeles-based narrative designer and filmmaker focused on game narrative, cinematic storytelling, and hybrid live-action / engine-driven content. I develop story-driven projects from early concept through production-ready execution, with experience spanning worldbuilding, branching narrative, scripted scenes, and content shaped to work across both gameplay and filmed assets. My background in filmmaking also lets me build with production reality in mind, not just story in isolation. Selected Confidential Game Narrative Project For a studio-developed gladiator themed action project, I built the narrative foundation from early development through final delivery. My work included creating the world, character network, faction logic, thematic systems, and branching story structure, then shaping scripted material to function across both cinematic storytelling and gameplay integrated sequences. The project required balancing dramatic worldbuilding with production needs, interactive pacing, and revisions tied to implementation, so the writing was not only narrative-driven, but also built to survive real development constraints. Scope of Work • Core narrative premise and story architecture • Worldbuilding, mythology, and belief systems • Character creation, motivations, and relationship dynamics • Branching narrative structure and player-facing choice logic • Scripted scenes for cinematic and gameplay-connected moments • Dialogue and character voice development • Narrative revisions based on implementation and production needs • Story support for hybrid delivery across filmed content and engine-based sequences Production-Facing Strengths • Built narrative with implementation in mind, not as a stand-alone script • Adapted story structure to gameplay rhythm, interaction flow, and pacing needs • Revised material around real production constraints and evolving requirements • Designed story logic that could function across multiple content formats • Balanced cinematic ambition with clarity, usability, and deliverability • Worked from concept-stage ideation through final narrative execution I’m especially interested in supporting teams working at the intersection of game

Available to hire

Los Angeles-based narrative designer and filmmaker focused on game narrative, cinematic storytelling, and hybrid live-action / engine-driven content.
I develop story-driven projects from early concept through production-ready execution, with experience spanning worldbuilding, branching narrative, scripted scenes, and content shaped to work across both gameplay and filmed assets. My background in filmmaking also lets me build with production reality in mind, not just story in isolation.

Selected Confidential Game Narrative Project
For a studio-developed gladiator themed action project, I built the narrative foundation from early development through final delivery. My work included creating the world, character network, faction logic, thematic systems, and branching story structure, then shaping scripted material to function across both cinematic storytelling and gameplay integrated sequences. The project required balancing dramatic worldbuilding with production needs, interactive pacing, and revisions tied to implementation, so the writing was not only narrative-driven, but also built to survive real development constraints.
Scope of Work
• Core narrative premise and story architecture
• Worldbuilding, mythology, and belief systems
• Character creation, motivations, and relationship dynamics
• Branching narrative structure and player-facing choice logic
• Scripted scenes for cinematic and gameplay-connected moments
• Dialogue and character voice development
• Narrative revisions based on implementation and production needs
• Story support for hybrid delivery across filmed content and engine-based sequences

Production-Facing Strengths
• Built narrative with implementation in mind, not as a stand-alone script
• Adapted story structure to gameplay rhythm, interaction flow, and pacing needs
• Revised material around real production constraints and evolving requirements
• Designed story logic that could function across multiple content formats
• Balanced cinematic ambition with clarity, usability, and deliverability
• Worked from concept-stage ideation through final narrative execution

I’m especially interested in supporting teams working at the intersection of game

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Language

English
Fluent
Chinese
Fluent

Work Experience

Game Narrative Designer/Showrunner (Freelance Contractor) at Snail Games
January 1, 2026 - March 1, 2026
Led narrative development for an original interactive game and vertical-series project combining cinematic storytelling, filmed content, and UE5 gameplay. Developed story architecture, character briefs, dialogue, worldbuilding, emotional arcs, and thematic materials for a Roman gladiator setting. Wrote production-ready scenes and cinematic sequences intended to support visual development, performance, filmed production, and gameplay implementation. Collaborated with producers, developers, and creative stakeholders to translate narrative ideas into executable production elements and iterated based on feedback while preserving tone, motivations, and thematic clarity.
Narrative Designer/Writer at Imagendary Studios (Video Game)
January 1, 2022 - April 1, 2023
Developed worldbuilding lore, mythology, character bios, faction concepts, and signature dialogue for an upcoming AAA action RPG IP. Translated early creative concepts into cohesive narrative materials with clear world logic, distinct character voices, and consistent franchise identity. Created supporting lore and character-driven story materials to strengthen mythology, emotional stakes, tone, and long-term narrative potential. Wrote promotional and internal narrative materials to communicate story hooks and audience-facing appeal. Collaborated with stakeholders to refine narrative direction and character presentation for a game-development pipeline.
Writer/Producer at Datang Brilliant Media Corp
June 1, 2016 - December 1, 2021
Developed story concepts, scripts, character arcs, and creative materials for film and serialized-content projects. Performed screenplay adaptation and collaborated with production teams and executive stakeholders from development through production to shape story execution, creative direction, and audience engagement. Revised scripts and narrative materials based on production requirements, deadlines, creative feedback, and practical filming constraints.
Freelance Video Producer at Freelance Video Producer
February 1, 2016 - Present
Experienced in creating short and long-form marketing videos for diverse clients, collaborating with marketing agencies, production companies, and TV agencies to develop engaging narratives. Captured high-quality video and audio content in studios, public spaces, and on-location shoots; utilized professional DSLR & Mirrorless cameras, lighting equipment, and audio recording tools to achieve visually captivating results. Edited video content using Adobe Creative Suite, DaVinci Resolve, and other software to create polished final products. Delivered videos that promote product features, benefits, and brand messaging. Consistently met tight deadlines and delivered projects within budget constraints.
Freelance Screenwriter / Director / Creative Producer
January 1, 2015 - Present
Develop original story concepts, screenplays, characters, and short-form narrative content across film, animation-oriented development, branded campaigns, documentaries, and digital media. Take projects from concept and outlining through script development, visual planning, production, performance direction, editing, and final delivery. Create character descriptions, visual references, and environment/location concepts to support production. Collaborate with artists, cinematographers, editors, producers, and production teams to translate scripts into visual sequences. Integrate brand messages and product attributes subtly while preserving character authenticity and entertainment value, including hero films, promotional narratives, trailers, and social cutdowns for digital audiences.
Videographer at Freelance Videographer
December 1, 2011 - Present

Education

MFA Filmmaking at New York Film Academy,LA
August 26, 2013 - September 25, 2015
MA at University of North Texas
August 24, 2009 - September 3, 2012
BA at Communication University of China
August 26, 2005 - May 30, 2009
MFA in Filmmaking at New York Film Academy
January 1, 2013 - January 1, 2015
Master of Arts in Film Study at University of North Texas
January 1, 2009 - January 1, 2012
Bachelor of Arts in TV & Film at Communication University of China
January 1, 2005 - January 1, 2009

Qualifications

FAA Part 107 Certification
January 11, 2030 - June 6, 2026

Industry Experience

Media & Entertainment, Gaming, Consumer Goods, Professional Services
    Resurrection
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