Los Angeles-based narrative designer and filmmaker focused on game narrative, cinematic storytelling, and hybrid live-action / engine-driven content.
I develop story-driven projects from early concept through production-ready execution, with experience spanning worldbuilding, branching narrative, scripted scenes, and content shaped to work across both gameplay and filmed assets. My background in filmmaking also lets me build with production reality in mind, not just story in isolation.
Selected Confidential Game Narrative Project
For a studio-developed gladiator themed action project, I built the narrative foundation from early development through final delivery. My work included creating the world, character network, faction logic, thematic systems, and branching story structure, then shaping scripted material to function across both cinematic storytelling and gameplay integrated sequences. The project required balancing dramatic worldbuilding with production needs, interactive pacing, and revisions tied to implementation, so the writing was not only narrative-driven, but also built to survive real development constraints.
Scope of Work
• Core narrative premise and story architecture
• Worldbuilding, mythology, and belief systems
• Character creation, motivations, and relationship dynamics
• Branching narrative structure and player-facing choice logic
• Scripted scenes for cinematic and gameplay-connected moments
• Dialogue and character voice development
• Narrative revisions based on implementation and production needs
• Story support for hybrid delivery across filmed content and engine-based sequences
Production-Facing Strengths
• Built narrative with implementation in mind, not as a stand-alone script
• Adapted story structure to gameplay rhythm, interaction flow, and pacing needs
• Revised material around real production constraints and evolving requirements
• Designed story logic that could function across multiple content formats
• Balanced cinematic ambition with clarity, usability, and deliverability
• Worked from concept-stage ideation through final narrative execution
I’m especially interested in supporting teams working at the intersection of game
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