Hi, I’m Andrew (Junmeng) Han, a Montreal-based software developer with a focus on Unity/C# and live-ops gameplay features. I enjoy turning complex requirements into modular, testable systems and collaborating with design and art teams to deliver engaging player experiences. I’ve shipped features like FTUE, PvP, and Live Ops events for live-service games, while keeping performance tuned for a broad audience.
I’m equally passionate about experimentation and mentorship—whether building AR/VR demos or guiding peers through web development and programming concepts. I take a user-first mindset and love translating ideas into reliable software that ships on a schedule.
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