Hi, I’m Andrew (Junmeng) Han, a Montreal-based software developer with a focus on Unity/C# and live-ops gameplay features. I enjoy turning complex requirements into modular, testable systems and collaborating with design and art teams to deliver engaging player experiences. I’ve shipped features like FTUE, PvP, and Live Ops events for live-service games, while keeping performance tuned for a broad audience. I’m equally passionate about experimentation and mentorship—whether building AR/VR demos or guiding peers through web development and programming concepts. I take a user-first mindset and love translating ideas into reliable software that ships on a schedule.

Andrew Han

Hi, I’m Andrew (Junmeng) Han, a Montreal-based software developer with a focus on Unity/C# and live-ops gameplay features. I enjoy turning complex requirements into modular, testable systems and collaborating with design and art teams to deliver engaging player experiences. I’ve shipped features like FTUE, PvP, and Live Ops events for live-service games, while keeping performance tuned for a broad audience. I’m equally passionate about experimentation and mentorship—whether building AR/VR demos or guiding peers through web development and programming concepts. I take a user-first mindset and love translating ideas into reliable software that ships on a schedule.

Available to hire

Hi, I’m Andrew (Junmeng) Han, a Montreal-based software developer with a focus on Unity/C# and live-ops gameplay features. I enjoy turning complex requirements into modular, testable systems and collaborating with design and art teams to deliver engaging player experiences. I’ve shipped features like FTUE, PvP, and Live Ops events for live-service games, while keeping performance tuned for a broad audience.

I’m equally passionate about experimentation and mentorship—whether building AR/VR demos or guiding peers through web development and programming concepts. I take a user-first mindset and love translating ideas into reliable software that ships on a schedule.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Mobile Game Developer at Product Madness
October 1, 2023 - Present
Led development of key client features (FTUE, PvP, Live Ops Events), delivering modular systems that enabled A/B testing and live scaling. Partnered with technical art team to integrate front-end animations, visual effects, and UI behaviors. Authored client HLDs that outlined technical specifications, ensuring clarity and alignment across teams for implemented features. Identified and resolved critical bugs and performance bottlenecks, supporting the smooth release of multiple game updates to a live audience.
Prototyper III / Software Developer at Meta
August 1, 2023 - October 20, 2025
Collaborated with designers and research scientists to build technology demos, user studies, and proof of concept prototypes for research into augmented reality interactions. Contract position through eTeam Inc. Built modular applications and interactive environments for 3D, AR and VR demos (Unity, Python, C#). Set up web servers and communicated with databases to collect data from hundreds of study participants (JavaScript, Node, SQL). Programmed firmware for Arduino boards and sensors that were deployed on research prototypes (C++). Implemented UI for mobile and web applications for use in technology demos (JavaScript, React, React Native). Recorded video and written documentation for our Unity platform, and assisted researchers in setting up projects.
Programming Mentor at Lighthouse Labs
August 1, 2021 - October 20, 2025
Tutored bootcamp students on web development and programming concepts, receiving a feedback score of 96%. Reported to the education team regarding student progress and potential flaws in the curriculum.

Education

Diploma in Web Development at Lighthouse Labs
January 11, 2030 - March 1, 2021
Juris Doctor at University of Victoria
January 11, 2030 - May 1, 2019
Bachelor of Arts , Economics & Philosophy at University of British Columbia
January 11, 2030 - May 1, 2014

Qualifications

John & Dora Wright Scholarship in Law
January 11, 2030 - October 20, 2025
President’s Scholarship
January 11, 2030 - October 20, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment