I’m Juno, a Finnish concept artist and game developer, with extensive experience in both in-house game development, as well as freelancing for boardgames, book publishing, TTRPG products and magazines.
I’m a passionate game developer and on my freetime I develop small game prototypes and art projects to improve my overall skillset. I have a good sense of color, light, storytelling and mood, and I’m also traditionally trained in art. I particularly enjoy concepting with a lot of research and attention to detail, crafting even the tiniest details with story and logic in mind. I’m also a hobbyist writer and DM of a D&D game of almost 10 years, which might be my biggest accomplishment so far.
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Created concepts, in-game assets, backgrounds, environment design and VFX for an online strategy game Battle Legion. Created early concepts and supervised junior artists and outsourcing on an unpublished HeroMerge game. Created pipelines and technical implementation of VFX, background animations and character animations, and collaborated with design to create strong unification between visuals and game mechanics.
DARK is a sci-fi superhero TTRPG in development by me, with a cast of aliens, droids, and monsters (and some humans too) as playable characters. Or, like a friend of mine said, a bunch of freaky little weirdos.
The full book is still in progress, but the Quick Play Guide will detail all the key rules. The design, writing, layout and art is all done by me.
Created concepts, in-game assets, backgrounds, environment design and VFX for an online strategy game Battle Legion. Created early concepts and supervised junior artists and outsourcing on an unpublished HeroMerge game. Created pipelines and technical implementation of VFX, background animations and character animations, and collaborated with design to create strong unification between visuals and game mechanics.
Worked as a Senior Game Artist for Merge Mansion, creating polished illustrations, concepts and in-game assets across the projects. Supervised outsourcing related to features and events owned by me. Planned narratives and visual storytelling elements, VFX work, UI/UX and marketing incentives.
Myrrys is a Finnish TTRPG publisher, making games from players to players. Their products include the classic Legendoja & Lohikäärmeitä, and the yearly Legenda magazine.
I have worked on multiple L&L products, as well as magazines and covers for adjacent projects, most recently with the Kaukasalo -world book for L&L. I’m currently the Art Lead of Legendoja & Lohikäärmeitä.
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