Twine

Star City

Juris Savostijanovs
Published

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  • Project creator

I joined Star City after shipping Mine Maniac. By then, the creative had been pitched, the client had approved it, and the team was deep into the vertical slice for Meta. Star City was proposed as a Meta Horizon social life-sim centred on building and personalising a home, progressing through everyday activities, and interacting with other players. The core idea is to build a dream home: players customise house interiors and exteriors using an inventory of items, a placement tool, interchangeable item textures, and a 3D volume grid like The Sims. Items are not free, so players engage in activities and other Horizon Worlds experiences to earn money, then spend it to expand and decorate. It is all social: players visit each other, host or attend parties, and play across desktop, mobile and VR.