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Ex-Microsoft Program Manager and Game Dev with 6 years of Unity Experience. Published on the iOS App Store and the Meta Quest store. Currently working as a Gaming & AI Engineer for HP.
I’ve developed multiple games, published them on the iOS and Meta App Store, published articles, given developer talks, and have accumulated over 500,000 views on social media.
I like to tell stories that haven’t been told before, and design experiences that haven’t been made before. I’m passionate about the future of game dev, and want to be involved in building what comes next!
Work Experience
Gaming & AI Engineer at HP Inc.
August 1, 2024 - PresentPrototyped AI demos in Unity for hardware showcases, including offline LLM-powered NPCs; monitored and triaged 2,000+ social media posts per month to identify user pain points and guide feature development, and coordinate software and hardware fixes with rapid turnaround; produced a monthly livestream tech showcase reaching 1.7M+ followers; scouted and partnered with 6+ external vendors to build and integrate AI experiences into HP’s ecosystem.
AR/VR Unity Game Developer at Independent Game Development
October 1, 2021 - August 1, 2024Independently designed, developed, and shipped 3 original games with releases on iOS and Meta Quest 3; produced gameplay and interaction demos and devlogs reaching 500,000+ views across YouTube and TikTok. Projects included Break Room (Unity/C#; VR sandbox with realistic object destruction and spatial interactions), Familiars: AR Animal Companions (AR on iOS/watch), and AR Pokémon Card Battles tech demo featuring animated models, real-time lighting, and interactive battles.
Program Manager at Microsoft
September 1, 2019 - May 1, 2021Led Azure’s payment method product area end-to-end: planning, scoping, tracking, and launching 3+ cloud features per month in collaboration with business, UX, legal, support, and engineering teams. Designed and validated Azure features through user research and A/B testing, shipping to millions of users. Shipped Azure payment features that eliminated 1,500+ monthly support cases, saving $1.6M and 28,800 support hours per month.
Program Manager Intern at Microsoft
June 1, 2018 - August 1, 2018Collaborated on Azure’s promo code and cloud plan modernization, coordinating cross-functional teams to develop a system supporting millions of dollars in customer savings and 50+ cloud subscription plans.
Unity Game Developer at Independent Game Development
October 1, 2021 - August 1, 2024Independently designed, developed, and shipped 3 original games, with releases on iOS and Meta Quest 3. Produced gameplay and interaction demos and devlogs reaching 500,000+ views across YouTube and TikTok.
Education
Bachelor of Science in Electrical and Computer Engineering at University of Texas at Austin
January 11, 2030 - May 1, 2019Bachelor of Science in Electrical and Computer Engineering at University of Texas at Austin
January 11, 2030 - May 1, 2019Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services, Education
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