I am a game designer and developer specializing in player motivation, interactive systems, and narrative design. I build web-based games with branching progression, and meaningful player feedback loops, blending technical development with research-driven design to create engaging and intuitive player experiences. As an educator and researcher, I mentor students in game development and system design, support Unity and programming-focused courses, and explore how player motivation shapes design. My work spans project systems, idle-game research, interactive narrative design, and experimental game design, with recognition at Ludum Dare and university game festivals.

Dr. Justin Buergi

I am a game designer and developer specializing in player motivation, interactive systems, and narrative design. I build web-based games with branching progression, and meaningful player feedback loops, blending technical development with research-driven design to create engaging and intuitive player experiences. As an educator and researcher, I mentor students in game development and system design, support Unity and programming-focused courses, and explore how player motivation shapes design. My work spans project systems, idle-game research, interactive narrative design, and experimental game design, with recognition at Ludum Dare and university game festivals.

Available to hire

I am a game designer and developer specializing in player motivation, interactive systems, and narrative design. I build web-based games with branching progression, and meaningful player feedback loops, blending technical development with research-driven design to create engaging and intuitive player experiences.

As an educator and researcher, I mentor students in game development and system design, support Unity and programming-focused courses, and explore how player motivation shapes design. My work spans project systems, idle-game research, interactive narrative design, and experimental game design, with recognition at Ludum Dare and university game festivals.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Teaching Assistant at Rensselaer Polytechnic Institute (RPI)
January 1, 2016 - January 1, 2018
Mentored students in game development and system design; Supported Unity and programming-based courses; Provided feedback on gameplay systems and UX across multiple courses including Computer Science 1, Data Structures, Game AI, Intro to Game Programming, Analog Role-Playing Games, Experimental Game Design, Programming Languages, and Intro to Psychological Science.
Teaching Assistant at Rensselaer Polytechnic Institute (RPI)
January 1, 2021 - January 1, 2025
Mentored students in game development and system design; Supported Unity and programming-based courses; Provided feedback on gameplay systems and UX.
Pocket Monster World: Collector Adventure Designer at Ludum Dare 58 (Independent)
December 1, 2021 - December 1, 2021
Pocket Monster World: Collector Adventure: Designed gameplay systems centered around collection and player progression; Created award-worthy design and pacing; Achieved 2nd Place in Humor among 1000+ entries.

Education

PhD at Rensselaer Polytechnic Institute
January 11, 2030 - January 1, 2025
MS at Rensselaer Polytechnic Institute
January 11, 2030 - January 1, 2018
BS at Rensselaer Polytechnic Institute
January 11, 2030 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment