I am a game designer and developer specializing in player motivation, interactive systems, and narrative design. I build web-based games with branching progression, and meaningful player feedback loops, blending technical development with research-driven design to create engaging and intuitive player experiences.
As an educator and researcher, I mentor students in game development and system design, support Unity and programming-focused courses, and explore how player motivation shapes design. My work spans project systems, idle-game research, interactive narrative design, and experimental game design, with recognition at Ludum Dare and university game festivals.
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