Paweł Netzel
Hi, I’m Paweł Netzel, a Sound Designer and Composer with a strong background in both interactive and linear audio. I craft immersive soundscapes, emotional music, and polished SFX for games and multimedia.
About
Hi, I’m Paweł Netzel, a Sound Designer and Composer with a strong background in both interactive and linear audio. I craft immersive soundscapes, emotional music, and polished SFX for games and multimedia. I’m proficient in FMOD and Unreal Engine, with ongoing development in Wwise.
I enjoy collaborating with designers to shape the audio direction, bridging technical implementation with creative storytelling to deliver memorable player experiences. My goal is to craft audio that enhances gameplay, tells stories, and elevates the vibe of each project.
- 2 years' experience
- Joined December 2025
Industry experience
- Gaming
- Media & Entertainment
Work experience
Composed music for promotional videos for a marketing agency. Tailored the audio tone to the product and brand aesthetics.
Created SFX and original music for the upcoming indie title Veilwalker. Designed ambient soundscapes and interactive audio layers. Implemented music and sound in FMOD, synced with gameplay logic. Collaborated with a co-designer to unify the game’s audio direction.
Composed electronic tracks for Triple Scoop Music’s commercial music library. Created polished works combining virtual instruments and live recordings.
Education
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