I worked as the Art Lead for the released game “Gilroy’s Grove”, a 2D roguelike with a painterly, pixel artstyle. I was in charge of establishing the visuals for the game as well as overseeing all asset production, including character design, animation, and UI creation. In addition, I illustrated and animated all cutscenes, created the logo, illustrated the title screen, and animated the enemies for the first level.
- 2D Animator
- Art Director
- Artist



