I'm a passionate game developer with a focus on Unity and Unreal Engine, specializing in procedural generation, gameplay mechanics, and performance optimization. I enjoy turning ideas into polished, scalable systems and collaborating across disciplines to push creative boundaries. I have a track record implementing algorithmic frameworks and delivering immersive experiences, from real-time content generation to robust development pipelines. Ivalue clear communication, iterative testing, and maintaining clean, efficient code to support impactful gameplay.

Kaladaran Chanthirakumar

I'm a passionate game developer with a focus on Unity and Unreal Engine, specializing in procedural generation, gameplay mechanics, and performance optimization. I enjoy turning ideas into polished, scalable systems and collaborating across disciplines to push creative boundaries. I have a track record implementing algorithmic frameworks and delivering immersive experiences, from real-time content generation to robust development pipelines. Ivalue clear communication, iterative testing, and maintaining clean, efficient code to support impactful gameplay.

Available to hire

I’m a passionate game developer with a focus on Unity and Unreal Engine, specializing in procedural generation, gameplay mechanics, and performance optimization. I enjoy turning ideas into polished, scalable systems and collaborating across disciplines to push creative boundaries.

I have a track record implementing algorithmic frameworks and delivering immersive experiences, from real-time content generation to robust development pipelines. Ivalue clear communication, iterative testing, and maintaining clean, efficient code to support impactful gameplay.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Advanced

Work Experience

Game Developer & Researcher at Informatics Institute of Technology (IIT)
September 1, 2024 - April 1, 2025
Developed 'VRoxel', an adaptive context-aware Wave Function Collapse (WFC) framework for procedural generation of diverse game environments including dungeons, cities, and natural terrains. Engineered high-performance systems in Unity using C# and Burst Compiler, achieving real-time generation with optimized memory allocation and parallel processing. Implemented modular architecture supporting dynamic rule sets and constraint-based generation, enabling designers to create custom procedural content without code modifications. Conducted extensive playtesting and performance profiling, validating algorithmic accuracy and achieving 60+ FPS in complex generated environments.
Software Engineer Intern at Creo 360
July 1, 2023 - July 1, 2024
Built interactive web applications using React and .NET, gaining strong foundation in UI/UX design patterns and real-time data systems applicable to game UI development. Developed complex state management systems and optimized database queries, skills directly transferable to game save systems and inventory management. Collaborated in agile teams using Git and Jira, establishing professional workflow practices for game development environments.

Education

B.Sc. (Hons) in Computer Science at Informatics Institute of Technology (IIT)
September 1, 2025 - January 19, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment