UI/UX Designer / UX Engineer with 5+ years of experience designing clean, modern, conversion-focused landing pages, SaaS product pages, and mobile-first app experiences for English-speaking markets. Strong in calm trustworthy visual systems, typography, accessibility, organized Figma workflows, and usability testing.

Kalyan Kadavanti Sudhakar Tempe

UI/UX Designer / UX Engineer with 5+ years of experience designing clean, modern, conversion-focused landing pages, SaaS product pages, and mobile-first app experiences for English-speaking markets. Strong in calm trustworthy visual systems, typography, accessibility, organized Figma workflows, and usability testing.

Available to hire

UI/UX Designer / UX Engineer with 5+ years of experience designing clean, modern, conversion-focused landing pages, SaaS product pages, and mobile-first app experiences for English-speaking markets. Strong in calm trustworthy visual systems, typography, accessibility, organized Figma workflows, and usability testing.

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Language

English
Fluent

Work Experience

Product Designer / UX Engineer at Mesh Labs
September 1, 2025 - Present
Led UI/UX design for AI/XR, CMS/admin, and web workflows with mobile-first product surfaces and responsive layouts. Created wireframes, high-fidelity Figma prototypes, accessibility states, typography rules, design specs, and developer-ready handoff documentation. Used Figma Make and AI-assisted prototyping to validate interfaces faster and prepare design-to-code workflows using TypeScript-style component logic. Built 2 end-to-end design systems and 40+ reusable components, improving consistency and reducing navigation friction, comprehension time, and engineering iteration cycles.
XR Designer at Mesh Labs
September 1, 2025 - Present
Drove cross-surface visual and interaction systems for VR classroom experiences and training simulations. Designed internal CMS and multi-step workflows supporting content management, analytics, and iteration. Partnered with engineers to translate Figma systems into Unity-based UI, motion, and interaction standards.
UX / XR Creative Designer at MeshLabs
September 1, 2025 - Present
Designed dashboards, interaction models, and multi-surface UX patterns for AI-driven 3D environments. Built reusable components and mid/high-fidelity prototypes supporting iterative exploration and delivery. Created UX maps and diagrams articulating system logic, user intent, and technical considerations.
UX Designer at Threadscape
September 1, 2025 - November 1, 2025
Designed multi-surface UI with strong hierarchy, clarity, and intuitive interaction patterns across 3D/2D environments. Built cohesive visual systems, icons, overlays, and instructions using Three.js, React, Unity, and p5.js. Delivered high-fidelity prototypes, motion-ready assets, and flows enabling rapid iteration and team alignment.
Product Designer at MeshLabs
September 1, 2025 - November 18, 2025
Designed UX for AI simulation dashboards, telemetry systems, and internal tools; built reusable design patterns used across multiple engineering-facing platforms; improved feature clarity through data-driven iterations and stakeholder workshops.
Product / UX Designer at Mayo Clinic
August 1, 2025 - December 31, 2025
Designed a technical AI-assisted dashboard experience for clinicians, focusing on scannable information hierarchy, validation states, and trustworthy visual patterns across referral, lab, patient-history, and risk-signal data. Translated complex healthcare workflows into polished Figma screens, including AI explanation views, tooltip patterns, risk cues, and reusable UI components. Applied AI-assisted prototyping and developer-ready specs to connect clinical logic, research findings, and interface behavior. Achieved reductions in triage effort and improved task success and high-risk case identification through clearer visual prioritization.
CX Designer at Mayo Clinic
August 1, 2025 - December 1, 2025
Led visual and UX design for an AI-assisted hematology triage system, consolidating fragmented EHR, lab, and referral data into a unified, glanceable workflow and reducing triage effort by 30-40%. Conducted workflow observation, interviews, and usability testing with clinicians, eliminating 12-18 minutes per referral spent on manual data gathering. Delivered system-driven data visualizations and transparent AI UI patterns that reduced cognitive load by 40%.
CX & Experience Designer at Mayo Clinic + ASU
August 1, 2025 - Present
Designed clear, accessible user flows supporting complex clinician and patient decision-making. Delivered wireframes, prototypes, and documentation improving workflow usability and comprehension. Collaborated with engineers and SMEs to validate functionality, intent, and implementation accuracy.
UX Engineer at CoreMentra Financial Services
August 1, 2025 - August 1, 2025
Built a production-grade financial services web app using Next.js, TypeScript, Tailwind. Translated complex financial data into intuitive dashboards and interaction flows. Achieved 100% accessibility and reduced load time by 42% through optimization.
CX & Product Designer at Mayo Clinic + ASU
August 1, 2025 - November 18, 2025
Designed responsive clinician dashboards for triage, routing, and decision support. Conducted interviews, synthesized research, and mapped workflows for high-stakes use cases. Improved usability across devices by simplifying multi-step review processes.
UX Designer at AILO — Agentic AI Workflow Platform
July 1, 2025 - Present
Defined design tokens, grids, palettes, and reusable components supporting scalable AI orchestration tools. Created flows, wireframes, and high-fidelity prototypes translating system complexity into intuitive UX. Improved consistency using unified design patterns aligned with engineering and product strategy.
Creative Designer at Adobe Ambassador / ASU Creative Community
March 1, 2025 - May 1, 2026
Created 15+ campaign visuals, social graphics, workshop assets, demo materials, and presentation layouts for student and creative audiences. Designed polished layouts using Figma and Adobe Creative Suite, building reusable templates with consistent typography, color palettes, and accessibility-aware digital storytelling. Produced critique materials and presentation assets for 100+ students to strengthen communication around visual hierarchy, layout quality, accessibility, and storytelling.
UX Designer at UniVerse — Social Campus App
February 1, 2025 - June 1, 2025
Designed mobile-first UI with structured navigation, interaction logic, and reusable design patterns. Built responsive layouts and components enhancing clarity across high-density student journeys. Refined flows using research insights to increase usability, comprehension, and user engagement.
Lead Designer at CS & Social Good / Freeway PHX
September 1, 2024 - May 31, 2025
Led landing-page redesign and responsive web experience work for an AI-powered platform serving 5,000+ users. Designed mobile-first landing page variants with A/B-style hero exploration, scannable sections, CTA systems, trust-building copy layouts, and usability-tested page structures for startup, university, investor, and civic audiences. Managed high-volume creative production across web screens and stakeholder materials while maintaining organized Figma files for development. Improved engagement, task completion, design consistency, and reduced cognitive load through clearer hierarchy and conversion paths.
UX Designer at CS + Social Good, ASU
September 1, 2024 - May 1, 2025
Designed end-to-end UX and visual flows for social-impact platforms, improving task completion by 20%. Synthesized usability findings into reusable visual and interaction patterns, reducing recurring UX issues by 30%. Iterated through hi-fi prototypes and structured documentation, accelerating design-to-development handoff by 25%.
Experience Design Lead at Freeway PHX (CSSG @ ASU)
September 1, 2024 - March 1, 2025
Led end-to-end UX/UI direction, defining flows, layouts, and design systems for multi-step civic workflows. Designed high-fidelity UI, visual assets, wireframes, and prototypes improving clarity and accessibility. Partnered with PM, engineering, and research teams to align UX decisions with user needs and business goals.
UX Designer at Lykiq Labs
June 1, 2024 - June 1, 2024
Designed enterprise workflow dashboards for B2B task management and reporting. Conducted usability evaluations to refine navigation and improve user efficiency. Delivered UI components and design specifications for engineering teams.
UX Designer at Lykiq Labs (B2B SaaS)
January 1, 2024 - June 1, 2024
Designed UX and visual systems for a B2B analytics SaaS platform, streamlining asset and portfolio workflows and reducing analysis time by 25%. Improved data visibility across dashboards and reports by 40% and reduced reporting effort by 30%. Increased operational efficiency by 20% through close collaboration with product, engineering, and business teams.
UX Designer at Lykiq Labs, Bangalore, India
January 1, 2024 - June 1, 2024
Built dashboards, flows, and UI patterns simplifying complex B2B operational data for enterprise workflows. Partnered with PMs and engineering to align UX with requirements, constraints, and product timelines. Delivered component libraries and prototypes improving scalability, usability, and design consistency.
Founding Product Designer / UX Engineer at CoreMentra
January 1, 2021 - July 31, 2024
Owned SaaS product, web, brand, and marketing design across AI agent dashboards, campaign setup, product explainers, sales decks, customer education assets, and landing-page-style product narratives. Translated founder vision, customer discovery, and technical requirements into calm enterprise visual systems, responsive pages, Figma prototypes, organized design files, and engineering-ready specs. Built the company’s first design system with reusable components, semantic tokens, responsive patterns, and accessibility standards, improving UI consistency and reducing repeated design/engineering work. Created product explainers and enterprise sales assets that clarified value and supported improved sales-call conversion and pilot-to-close performance.

Education

Master of Science — User Experience (HCI) at Arizona State University
August 1, 2024 - May 1, 2026
Bachelor of Technology — Computer Science and Engineering at Presidency University
December 1, 2020 - June 1, 2024
Master of Science — User Experience (HCI) · GPA 4.0 at Arizona State University, Tempe, AZ
August 1, 2024 - May 1, 2026
Bachelor of Technology — Computer Science and Engineering at Presidency University, Bangalore, India
December 1, 2020 - June 1, 2024
Master of Science at Arizona State University
August 1, 2024 - May 1, 2026
Bachelor of Technology at Presidency University, Bangalore, India
December 1, 2020 - June 1, 2024
Master of Science — Human-Computer Interaction at Arizona State University
August 1, 2024 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Healthcare, Professional Services, Media & Entertainment, Education, Gaming, Non-Profit Organization