I’m a Technical Architect with 12+ years of hands-on experience in real-time multiplayer systems, backend infrastructure and cross-platform game development. I design scalable architectures and robust gameplay systems that power live-service titles across Steam, Android, iOS, and WebGL, while driving performance and reliability under load.
I’ve delivered titles handling 8.5M+ online matches across 230K+ players and led AI-assisted engineering workflows (Claude and Codex) to accelerate delivery and debug cycles. I focus on end-to-end ownership—from architecture and gameplay systems to deployment pipelines and LiveOps—balancing innovation with maintainability.
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