SK

Suraj Kamya

Available to hire

I'm a Technical Architect with 12+ years of hands-on experience in real-time multiplayer systems, backend infrastructure and cross-platform game development.

About

I’m a Technical Architect with 12+ years of hands-on experience in real-time multiplayer systems, backend infrastructure and cross-platform game development. I design scalable architectures and robust gameplay systems that power live-service titles across Steam, Android, iOS, and WebGL, while driving performance and reliability under load.

I’ve delivered titles handling 8.5M+ online matches across 230K+ players and led AI-assisted engineering workflows (Claude and Codex) to accelerate delivery and debug cycles. I focus on end-to-end ownership—from architecture and gameplay systems to deployment pipelines and LiveOps—balancing innovation with maintainability.

  • 13 years' experience
  • Joined June 2026

Languages

  • EnglishFluent
  • HindiFluent
  • GermanBeginner

Industry experience

  • Gaming
  • Software & Internet
  • Education
  • Media & Entertainment
  • Professional Services

Work experience· 6 roles

Technical Architect · Tevaera LabsSep 2022 – Present · 4 yrs 3 mos

Architected and delivered Teva Run as sole developer — full manual ownership of real-time multiplayer backend, Unity, Photon Quantum and Nakama — scaling to 8.5M+ online matches across 230K+ players on Android, iOS and WebGL • Engineered core real-time multiplayer systems from scratch — matchmaking, deterministic gameplay validation, AI bots, anti-cheat and Web3 wallet connectivity — for live competitive titles • Shipped Tevi Treat as sole developer — full manual ownership of gameplay systems, backend, deployment and LiveOps for 50K+ users on Telegram Gaming Platform • Built game economies, progression mechanics and monetization flows (Steam, Apple, Google Play IAP) across 4platforms — Steam, Android, iOS and WebGL • Pioneered AI-assisted engineering on Degen Rivals using Claude and Codex — compressing implementation, debugging and deployment cycles to deliver 2x sprint output

Senior Game Developer · Ingenuity GamingJan 2022 – Sep 2022 · 9 mos

Converted Class-III casino EGMs to Class-II compliance for AGS — adapting core game logic and platform architecture to meet tribal gaming regulatory requirements • Delivered Long Bao Bao and Shamrock Fortunes — implementing new UI themes onto existing casino game frameworks, resolving complex rendering and flow integration challenges • Operated as IC within a12-person team, mentoring 2junior developers while maintaining full hands-on ownership of debugging and platform-specific implementation

Founder & CEO · Monki SpaceJul 2020 – Jan 2022 · 1 yr 7 mos

Founded Monki Space and served as sole developer — built a Unity WebGL 3D toy configurator enabling kids to customize characters in real time and generate 3D-printable physical products • Managed all company operations independently alongside full technical ownership — team building (5 people), investor fundraising, marketing strategy and product roadmap • Developed end-to-end 3D printing workflows, integrating WebGL visualization with physical manufacturing pipelines for a B2C kids customization platform

Senior Engineer, R&D · Lohia CorpMay 2017 – Jun 2020 · 3 yrs 2 mos
Assistant Professor · IIMT College of EngineeringJul 2014 – Apr 2017 · 2 yrs 10 mos
MATLAB Consultant · SO InfotechJun 2013 – Jun 2014 · 1 yr 1 mo

Education

M.Tech. Artificial Intelligence · LPU, Jalandhar2011 – 2013
B.Tech. Electronics & Communication Engineering · BITS, Bhiwani2007 – 2011

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