I'm a Technical Architect with 12+ years of hands-on experience in real-time multiplayer systems, backend infrastructure and cross-platform game development. I design scalable architectures and robust gameplay systems that power live-service titles across Steam, Android, iOS, and WebGL, while driving performance and reliability under load. I've delivered titles handling 8.5M+ online matches across 230K+ players and led AI-assisted engineering workflows (Claude and Codex) to accelerate delivery and debug cycles. I focus on end-to-end ownership—from architecture and gameplay systems to deployment pipelines and LiveOps—balancing innovation with maintainability.

Suraj Kamya

I'm a Technical Architect with 12+ years of hands-on experience in real-time multiplayer systems, backend infrastructure and cross-platform game development. I design scalable architectures and robust gameplay systems that power live-service titles across Steam, Android, iOS, and WebGL, while driving performance and reliability under load. I've delivered titles handling 8.5M+ online matches across 230K+ players and led AI-assisted engineering workflows (Claude and Codex) to accelerate delivery and debug cycles. I focus on end-to-end ownership—from architecture and gameplay systems to deployment pipelines and LiveOps—balancing innovation with maintainability.

Available to hire

I’m a Technical Architect with 12+ years of hands-on experience in real-time multiplayer systems, backend infrastructure and cross-platform game development. I design scalable architectures and robust gameplay systems that power live-service titles across Steam, Android, iOS, and WebGL, while driving performance and reliability under load.

I’ve delivered titles handling 8.5M+ online matches across 230K+ players and led AI-assisted engineering workflows (Claude and Codex) to accelerate delivery and debug cycles. I focus on end-to-end ownership—from architecture and gameplay systems to deployment pipelines and LiveOps—balancing innovation with maintainability.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Fluent
Hindi
Fluent
German
Beginner

Work Experience

Technical Architect at Tevaera Labs
September 1, 2022 - Present
Architected and delivered Teva Run as sole developer — full manual ownership of real-time multiplayer backend, Unity, Photon Quantum and Nakama — scaling to 8.5M+ online matches across 230K+ players on Android, iOS and WebGL • Engineered core real-time multiplayer systems from scratch — matchmaking, deterministic gameplay validation, AI bots, anti-cheat and Web3 wallet connectivity — for live competitive titles • Shipped Tevi Treat as sole developer — full manual ownership of gameplay systems, backend, deployment and LiveOps for 50K+ users on Telegram Gaming Platform • Built game economies, progression mechanics and monetization flows (Steam, Apple, Google Play IAP) across 4platforms — Steam, Android, iOS and WebGL • Pioneered AI-assisted engineering on Degen Rivals using Claude and Codex — compressing implementation, debugging and deployment cycles to deliver 2x sprint output
Senior Game Developer at Ingenuity Gaming
January 1, 2022 - September 30, 2022
Converted Class-III casino EGMs to Class-II compliance for AGS — adapting core game logic and platform architecture to meet tribal gaming regulatory requirements • Delivered Long Bao Bao and Shamrock Fortunes — implementing new UI themes onto existing casino game frameworks, resolving complex rendering and flow integration challenges • Operated as IC within a12-person team, mentoring 2junior developers while maintaining full hands-on ownership of debugging and platform-specific implementation
Founder & CEO at Monki Space
July 1, 2020 - January 31, 2022
Founded Monki Space and served as sole developer — built a Unity WebGL 3D toy configurator enabling kids to customize characters in real time and generate 3D-printable physical products • Managed all company operations independently alongside full technical ownership — team building (5 people), investor fundraising, marketing strategy and product roadmap • Developed end-to-end 3D printing workflows, integrating WebGL visualization with physical manufacturing pipelines for a B2C kids customization platform
Senior Engineer, R&D at Lohia Corp
May 1, 2017 - June 30, 2020
Built 2 VR applications (Oculus Rift & Go) enabling C-level visualization of room-scale industrial machinery configurations impractical to physically prototype • Developed X-ray thickness measurement systems for plastic tape and sheet quality control in the raffia industry • Primary developer in a 5-person R&D team, mentoring 1junior engineer across Unity, VR and industrial automation systems
Assistant Professor at IIMT College of Engineering
July 1, 2014 - April 30, 2017
Led AI and Computer Vision research projects — MSME and Govt. Funded R&D Projects • Mentored engineering students and project teams
MATLAB Consultant at SO Infotech
June 1, 2013 - June 30, 2014
Delivered MATLAB, AI, and Computer Vision training programs • Conducted industrial workshops and technical consulting assignments

Education

M.Tech. Artificial Intelligence at LPU, Jalandhar
January 1, 2011 - December 31, 2013
B.Tech. Electronics & Communication Engineering at BITS, Bhiwani
January 1, 2007 - December 31, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Professional Services