Suraj Kamya
I'm a Technical Architect with 12+ years of hands-on experience in real-time multiplayer systems, backend infrastructure and cross-platform game development.
About
I’m a Technical Architect with 12+ years of hands-on experience in real-time multiplayer systems, backend infrastructure and cross-platform game development. I design scalable architectures and robust gameplay systems that power live-service titles across Steam, Android, iOS, and WebGL, while driving performance and reliability under load.
I’ve delivered titles handling 8.5M+ online matches across 230K+ players and led AI-assisted engineering workflows (Claude and Codex) to accelerate delivery and debug cycles. I focus on end-to-end ownership—from architecture and gameplay systems to deployment pipelines and LiveOps—balancing innovation with maintainability.
- 13 years' experience
- Joined June 2026
Skills· 5
Languages
- EnglishFluent
- HindiFluent
- GermanBeginner
Industry experience
- Gaming
- Software & Internet
- Education
- Media & Entertainment
- Professional Services
Work experience· 6 roles
Architected and delivered Teva Run as sole developer — full manual ownership of real-time multiplayer backend, Unity, Photon Quantum and Nakama — scaling to 8.5M+ online matches across 230K+ players on Android, iOS and WebGL • Engineered core real-time multiplayer systems from scratch — matchmaking, deterministic gameplay validation, AI bots, anti-cheat and Web3 wallet connectivity — for live competitive titles • Shipped Tevi Treat as sole developer — full manual ownership of gameplay systems, backend, deployment and LiveOps for 50K+ users on Telegram Gaming Platform • Built game economies, progression mechanics and monetization flows (Steam, Apple, Google Play IAP) across 4platforms — Steam, Android, iOS and WebGL • Pioneered AI-assisted engineering on Degen Rivals using Claude and Codex — compressing implementation, debugging and deployment cycles to deliver 2x sprint output
Converted Class-III casino EGMs to Class-II compliance for AGS — adapting core game logic and platform architecture to meet tribal gaming regulatory requirements • Delivered Long Bao Bao and Shamrock Fortunes — implementing new UI themes onto existing casino game frameworks, resolving complex rendering and flow integration challenges • Operated as IC within a12-person team, mentoring 2junior developers while maintaining full hands-on ownership of debugging and platform-specific implementation
Founded Monki Space and served as sole developer — built a Unity WebGL 3D toy configurator enabling kids to customize characters in real time and generate 3D-printable physical products • Managed all company operations independently alongside full technical ownership — team building (5 people), investor fundraising, marketing strategy and product roadmap • Developed end-to-end 3D printing workflows, integrating WebGL visualization with physical manufacturing pipelines for a B2C kids customization platform
Education
Hire Suraj Kamya today
Post a job and invite Suraj, or contact them directly. No hidden commission.



