Karim Dad
With over seven years of professional experience as a 3D Animator, 3D Generalist, and Environment Artist, along with strong 2D design and visual development skills, I bring a versatile and production-ready approach…
About
With over seven years of professional experience as a 3D Animator, 3D Generalist, and Environment Artist, along with strong 2D design and visual development skills, I bring a versatile and production-ready approach that aligns closely with your vision of an all-round artist.
Your emphasis on artists who can work across disciplines, from concept to modelling, characters to environments, strongly resonates with my background. Throughout my career, I have consistently contributed across the full production pipeline, creating both 2D and 3D assets for games and animated content. I have developed game-ready environments, characters, and animations using Autodesk Maya, ZBrush, Substance Painter, and Unreal Engine, while also working on 2D workflows such as sprite-based animation and visual storytelling.
In my recent role as a Gameplay 3D Animator and Environment Artist at Game District, I collaborated closely with designers and developers to create optimised assets that maintained both visual quality and performance. My freelance experience as a 3D Generalist further strengthened my ability to take ownership of projects end-to-end, translating ideas into final assets while adapting to different artistic styles and requirements.
In my experience, I have demonstrated these qualities by managing my own workload, contributing creatively across disciplines, and consistently delivering high-quality results within deadlines.
Additionally, my experience working across both 2D and 3D pipelines allows me to better understand composition, form, colour, and style, enabling me to create cohesive and impactful visuals that align with a project’s artistic direction. This versatility, combined with my technical proficiency in industry-standard tools, positions me well to contribute to the diverse and distinctive visual style t.
Having recently pursued a Master’s degree in Animation Production at the University of Huddersfield, I am continuing to refine my skills in advanced production workflows and cinematic storytelling.
I am particularly excited about the opportunity to contribute to a studio that values creativity, innovation, and artistic freedom. I would welcome the opportunity to bring my skills and experience to your team.
Thank you for your time and consideration.
Kind regards,
Karim Dad
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- 9 years' experience
- Joined January 2026
Skills· 8
Languages
- UrduFluent
- EnglishFluent
- Panjabi, PunjabiFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
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Work experience· 9 roles
Freelance 2D/3D generalist for games and animated videos, creating 3D characters and environments, rigging, animation pipelines, and asset optimization.
Created dynamic and lifelike 3D character animations for game projects. Developed and implemented rigging systems to support efficient animation workflows. Modeled high-quality characters and environments while meeting artistic and technical requirements. Managed animation, modelling, and rigging pipelines to ensure smooth production and on-time delivery.
Provided 2D/3D generalist services for games and animated videos, including 3D character animation, rigging, modeling, and pipeline management across projects.
Education· 5
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