With over seven years of professional experience as a 3D Animator, 3D Generalist, and Environment Artist, along with strong 2D design and visual development skills, I bring a versatile and production-ready approach that aligns closely with your vision of an all-round artist. Your emphasis on artists who can work across disciplines, from concept to modelling, characters to environments, strongly resonates with my background. Throughout my career, I have consistently contributed across the full production pipeline, creating both 2D and 3D assets for games and animated content. I have developed game-ready environments, characters, and animations using Autodesk Maya, ZBrush, Substance Painter, and Unreal Engine, while also working on 2D workflows such as sprite-based animation and visual storytelling. In my recent role as a Gameplay 3D Animator and Environment Artist at Game District, I collaborated closely with designers and developers to create optimised assets that maintained both visual quality and performance. My freelance experience as a 3D Generalist further strengthened my ability to take ownership of projects end-to-end, translating ideas into final assets while adapting to different artistic styles and requirements. In my experience, I have demonstrated these qualities by managing my own workload, contributing creatively across disciplines, and consistently delivering high-quality results within deadlines. Additionally, my experience working across both 2D and 3D pipelines allows me to better understand composition, form, colour, and style, enabling me to create cohesive and impactful visuals that align with a project’s artistic direction. This versatility, combined with my technical proficiency in industry-standard tools, positions me well to contribute to the diverse and distinctive visual style t. Having recently pursued a Master’s degree in Animation Production at the University of Huddersfield, I am continuing to refine my skills in advanced production workflows and cinematic storytelling. I am particularly excited about the opportunity to contribute to a studio that values creativity, innovation, and artistic freedom. I would welcome the opportunity to bring my skills and experience to your team. Thank you for your time and consideration. Kind regards, Karim Dad _Phone details not available. Sign in: https://www.twine.net/signup_ _Email not available. Sign in: https://www.twine.net/signup_

Karim Dad

With over seven years of professional experience as a 3D Animator, 3D Generalist, and Environment Artist, along with strong 2D design and visual development skills, I bring a versatile and production-ready approach that aligns closely with your vision of an all-round artist. Your emphasis on artists who can work across disciplines, from concept to modelling, characters to environments, strongly resonates with my background. Throughout my career, I have consistently contributed across the full production pipeline, creating both 2D and 3D assets for games and animated content. I have developed game-ready environments, characters, and animations using Autodesk Maya, ZBrush, Substance Painter, and Unreal Engine, while also working on 2D workflows such as sprite-based animation and visual storytelling. In my recent role as a Gameplay 3D Animator and Environment Artist at Game District, I collaborated closely with designers and developers to create optimised assets that maintained both visual quality and performance. My freelance experience as a 3D Generalist further strengthened my ability to take ownership of projects end-to-end, translating ideas into final assets while adapting to different artistic styles and requirements. In my experience, I have demonstrated these qualities by managing my own workload, contributing creatively across disciplines, and consistently delivering high-quality results within deadlines. Additionally, my experience working across both 2D and 3D pipelines allows me to better understand composition, form, colour, and style, enabling me to create cohesive and impactful visuals that align with a project’s artistic direction. This versatility, combined with my technical proficiency in industry-standard tools, positions me well to contribute to the diverse and distinctive visual style t. Having recently pursued a Master’s degree in Animation Production at the University of Huddersfield, I am continuing to refine my skills in advanced production workflows and cinematic storytelling. I am particularly excited about the opportunity to contribute to a studio that values creativity, innovation, and artistic freedom. I would welcome the opportunity to bring my skills and experience to your team. Thank you for your time and consideration. Kind regards, Karim Dad _Phone details not available. Sign in: https://www.twine.net/signup_ _Email not available. Sign in: https://www.twine.net/signup_

Available to hire

With over seven years of professional experience as a 3D Animator, 3D Generalist, and Environment Artist, along with strong 2D design and visual development skills, I bring a versatile and production-ready approach that aligns closely with your vision of an all-round artist.

Your emphasis on artists who can work across disciplines, from concept to modelling, characters to environments, strongly resonates with my background. Throughout my career, I have consistently contributed across the full production pipeline, creating both 2D and 3D assets for games and animated content. I have developed game-ready environments, characters, and animations using Autodesk Maya, ZBrush, Substance Painter, and Unreal Engine, while also working on 2D workflows such as sprite-based animation and visual storytelling.

In my recent role as a Gameplay 3D Animator and Environment Artist at Game District, I collaborated closely with designers and developers to create optimised assets that maintained both visual quality and performance. My freelance experience as a 3D Generalist further strengthened my ability to take ownership of projects end-to-end, translating ideas into final assets while adapting to different artistic styles and requirements.

In my experience, I have demonstrated these qualities by managing my own workload, contributing creatively across disciplines, and consistently delivering high-quality results within deadlines.

Additionally, my experience working across both 2D and 3D pipelines allows me to better understand composition, form, colour, and style, enabling me to create cohesive and impactful visuals that align with a project’s artistic direction. This versatility, combined with my technical proficiency in industry-standard tools, positions me well to contribute to the diverse and distinctive visual style t.

Having recently pursued a Master’s degree in Animation Production at the University of Huddersfield, I am continuing to refine my skills in advanced production workflows and cinematic storytelling.

I am particularly excited about the opportunity to contribute to a studio that values creativity, innovation, and artistic freedom. I would welcome the opportunity to bring my skills and experience to your team.

Thank you for your time and consideration.

Kind regards,
Karim Dad
Phone details not available. Sign in: https://www.twine.net/signup
Email not available. Sign in: https://www.twine.net/signup

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Language

Urdu
Fluent
English
Fluent
Panjabi, Punjabi
Fluent

Work Experience

Game Play 3D Animator / Environment Artist at Game District
September 1, 2022 - January 1, 2025
Created dynamic and lifelike 3D character animations for game projects. Developed and implemented rigging systems to support efficient animation workflows. Modeled high-quality characters and environments while meeting artistic and technical requirements. Managed animation, modelling, and rigging pipelines to ensure smooth production and on-time delivery.
Freelance 3D Generalist (Games & Animated Videos) at Upwork
February 1, 2020 - August 1, 2022
Delivered end-to-end 3D services, including modelling, texturing, rigging, and animation. Created optimized 3D assets and characters for games while maintaining visual quality. Produced animated video content by integrating multiple 3D elements. Collaborated closely with international clients to translate creative concepts into finished assets.
3D Animator / Environment Artist at Game District
December 1, 2018 - December 1, 2019
Worked on a running game, creating animations, optimising rigs, and developing game environments. Supported asset integration within game engines and production pipelines.
3D Animator / 3D Modeller at Digital Net
June 1, 2017 - November 1, 2018
Produced 3D models and animations for digital projects across multiple platforms. Ensured assets met quality standards and project requirements.
Trainee 3D Modelling / Rigging Artist at Ice Animation
September 1, 2016 - May 1, 2017
Trained under senior artists in modelling and rigging workflows. Assisted in asset preparation and rig development for animation projects.
Intern Game Artist at Jolta Technology
July 1, 2015 - August 1, 2016
Supported game art production, including asset creation and basic animation tasks.
2D/3D Generalist for Games and Animated Videos at Game District
September 5, 2022 - January 22, 2025
Freelance 2D/3D generalist for games and animated videos, creating 3D characters and environments, rigging, animation pipelines, and asset optimization.
Freelance 2D/3D Generalist for Games and Animated Videos at Upwork
February 1, 2020 - August 30, 2022
Provided 2D/3D generalist services for games and animated videos, including 3D character animation, rigging, modeling, and pipeline management across projects.
Former Trainee 2D/3D Modeling/Rigging Artist at Karachi, Pakistan
September 1, 2016 - May 30, 2017
Trainee in 2D/3D modeling and rigging, gaining foundational experience in character workflows and production pipelines.

Education

Masters in Animation Production at University of Huddersfield
January 11, 2030 - January 23, 2026
Bachelor of Computer Arts (BCA) at Foundation University Islamabad
January 11, 2030 - January 1, 2015
HSSC – Computer Science at F.G Degree College Gilgit-Baltistan
January 11, 2030 - January 1, 2011
Master in Animation Production at Foundation University Islamabad Pakistan
January 1, 2025 - January 1, 2026
Bachelors in Computer Arts (B.C.A) at Foundation University Islamabad Pakistan
January 1, 2011 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet