Analytical and detail-oriented Sound Designer & Engineer with 20+ years of expertise in live sound, broadcast audio, and post-production for international clients. Proven track record in mixing, mastering, and acoustic analysis for large-scale events and high-end game studios. Strong leadership in directing audio teams, troubleshooting under pressure, and delivering world-class sound experiences across immersive/3D audio, RF/wireless systems, and digital/analog console workflows.

ORHAN KARPAT

Analytical and detail-oriented Sound Designer & Engineer with 20+ years of expertise in live sound, broadcast audio, and post-production for international clients. Proven track record in mixing, mastering, and acoustic analysis for large-scale events and high-end game studios. Strong leadership in directing audio teams, troubleshooting under pressure, and delivering world-class sound experiences across immersive/3D audio, RF/wireless systems, and digital/analog console workflows.

Available to hire

Analytical and detail-oriented Sound Designer & Engineer with 20+ years of expertise in live sound, broadcast audio, and post-production for international clients. Proven track record in mixing, mastering, and acoustic analysis for large-scale events and high-end game studios.

Strong leadership in directing audio teams, troubleshooting under pressure, and delivering world-class sound experiences across immersive/3D audio, RF/wireless systems, and digital/analog console workflows.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
Beginner
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Language

Turkish
Advanced
English
Intermediate

Work Experience

Head of Sound Engineer at Scorpios– Bodrum
January 1, 2024 - Present
Directed live sound operations, managing Q-SYS, d&b audiotechnik, and Digico systems to elevate guest experience and client satisfaction. Oversaw technical planning, sound checks, and event execution for high-profile performances. Implemented optimized workflows to reduce troubleshooting during events.
Head of Sound Engineer at Scorpios– Bodrum, Turkey
January 1, 2024 - Present
Directed live sound operations and managed Q-SYS, d&b audiotechnik, and Digico systems to improve guest experience and client satisfaction. Oversaw technical planning, sound checks, and event execution for high-profile performances. Implemented optimized workflows to reduce troubleshooting and ensured reliable show delivery.
Qualified Instructor at Galatasaray ITM – Istanbul
January 1, 2019 - December 31, 2024
Designed and delivered audio production workshops, simulations, and training programs. Trained 200+ students and improved institutional learning satisfaction.
Qualified Instructor at Galatasaray ITM – Istanbul, Turkey
January 1, 2019 - January 1, 2024
Designed and delivered audio production workshops, simulations, and training programs. Trained 200+ students and improved institutional learning satisfaction through structured technical instruction.
Sound Designer & Engineer (Freelance – International) at Freelance
January 1, 2017 - December 31, 2024
Provided sound design, voice-over, FX, mixing, and mastering for AAA titles including League of Legends, Valorant, Wild Rift, PUBG, and Warface. Collaborated with Tencent and Epic Games and other studios to deliver industry-standard quality and immersive player experiences. Used UAD, Waves, and iZotope suites for cinematic soundscapes and post-production.
Sound Designer & Engineer (Freelance) at Keywords / Freelance – International
January 1, 2017 - January 1, 2024
Delivered sound design, voice-over, FX, mixing, and mastering for AAA titles including League of Legends, Valorant, Wild Rift, PUBG, and Warface. Collaborated with Tencent and Epic Games and other studios to meet industry-standard quality and immersive player experiences. Used UAD, Waves, and iZotope tools for cinematic soundscapes and post-production.
Sound Designer & Engineer (Keywords / Freelance – International)
January 1, 2017 - January 1, 2024
Provided sound design, voice-over/FX, mixing, and mastering for AAA video games including League of Legends, Valorant, Wild Rift, PUBG, and Warface. Collaborated with Tencent Games and Epic Games and other studios to meet industry-standard quality and immersive player experience. Used UAD, Waves, and iZotope tools for cinematic soundscapes and post-production workflows.
Tonmeister & Sound Operator at FOX TV, Kanal D, TV8
January 1, 2008 - January 1, 2015
Engineered live broadcast audio with precise sound reproduction in challenging environments. Managed mixing desks, wireless systems, and RF coordination for large-scale productions. Ensured flawless sound delivery under tight, high-pressure deadlines.

Education

Music Production&Sound Engineering at Pearson Btec Higher National Diploma
March 3, 2025 - March 3, 2025
Pearson Btec High National Diploma in Music Production at Galatasaray ITM
January 11, 2030 - July 23, 2026
BA in Sociology at Anadolu University
January 11, 2030 - July 23, 2026
Sound Production at Galatasaray ITM
January 11, 2030 - July 23, 2026
Tonmeister at Galatasaray ITM
January 11, 2030 - July 23, 2026
Master - Music Technology at Dokuz Eylül University
January 11, 2030 - July 23, 2026
Pearson Btec High National Diploma in Music Production at Galatasaray ITM
January 11, 2030 - July 23, 2026
BA in Sociology at Anadolu University
January 11, 2030 - July 23, 2026
Sound Production at Galatasaray ITM
January 11, 2030 - July 23, 2026
Tonmeister at Galatasaray ITM
January 11, 2030 - July 23, 2026
Master - Music Technology at Dokuz Eylül University
January 11, 2030 - July 23, 2026
Pearson BTEC High National Diploma in Music Production at Galatasaray ITM
January 11, 2030 - July 23, 2026
BA in Sociology at Anadolu University
January 11, 2030 - July 23, 2026
Sound Production at Galatasaray ITM
January 11, 2030 - July 23, 2026
Tonmeister at Galatasaray ITM
January 11, 2030 - July 23, 2026
Music Technology (continue) at Dokuz Eylül University
January 11, 2030 - July 23, 2026

Qualifications

Dante Level 1 & 2 (2nd Edition)
January 11, 2030 - July 23, 2026
Shure Pro Audio Level 1–3
January 11, 2030 - July 23, 2026
Dolby Atmos Essentials Completion Certificate
January 11, 2030 - July 23, 2026
L-Acoustics System & Workflow / SoundVision / Drive System / Measurement & Tuning
January 11, 2030 - July 23, 2026
d&b audiotechnik Line Array Theory, R1, ArrayCalc, ArrayProcessing
January 11, 2030 - July 23, 2026
Meyer Sound Compass, Mapp XT
January 11, 2030 - July 23, 2026
Meyer Sound Compass, Galaxy Galileo, Mapp XT
January 11, 2030 - July 23, 2026
Waves Emotion LV1 Training
January 11, 2030 - July 23, 2026
Yamaha DM7 Certified
January 11, 2030 - July 23, 2026
Pro Tools 110 Advanced Techniques
January 11, 2030 - July 23, 2026
Digico Quantum Seminar
January 11, 2030 - July 23, 2026
Bobby Owsinski Audio Mixing & Mastering Bootcamp
January 11, 2030 - July 23, 2026
Brent Carpenter Live Sound Techniques
January 11, 2030 - July 23, 2026
Dante Level 1 & 2 (2nd Edition)
January 11, 2030 - July 23, 2026
Shure Pro Audio Level 1–3
January 11, 2030 - July 23, 2026
Dolby Atmos Essentials Completion Certificate
January 11, 2030 - July 23, 2026
L-Acoustics - System & Workflow, Soundvision, Drive System, M1-P1 Measurement & Tuning
January 11, 2030 - July 23, 2026
d&b audiotechnik Line Array Theory, R1, ArrayCalc, ArrayProcessing
January 11, 2030 - July 23, 2026
Meyer Sound - Compass, Mapp XT
January 11, 2030 - July 23, 2026
Waves Emotion LV1 Training
January 11, 2030 - July 23, 2026
Yamaha DM7 Certified
January 11, 2030 - July 23, 2026
Pro Tools 110 Advanced Techniques
January 11, 2030 - July 23, 2026
Digico Quantum Seminar
January 11, 2030 - July 23, 2026
REW, Smaart Measurement
January 11, 2030 - July 23, 2026
Dante Level 1 & 2 (2nd Edition)
January 11, 2030 - July 23, 2026
Shure Pro Audio Level 1–3
January 11, 2030 - July 23, 2026
Dolby Atmos Essentials Completion Certificate
January 11, 2030 - July 23, 2026
L-Acoustics - System & workflow, Soundvision, Drive System, M1-P1 Measurement & Tuning
January 11, 2030 - July 23, 2026
d&b audiotechnik - Line Array Theory, R1, ArrayCalc, ArrayProcessing
January 11, 2030 - July 23, 2026
Meyer Sound - Compass, Mapp XT
January 11, 2030 - July 23, 2026
Meyer Sound - Compass, Galaxy Galileo, Mapp XT
January 11, 2030 - July 23, 2026
Waves Emotion LV1 Training
January 11, 2030 - July 23, 2026
Yamaha DM7 Certified
January 11, 2030 - July 23, 2026
Pro Tools 110 Advanced Techniques
January 11, 2030 - July 23, 2026
Digico Quantum Seminar
January 11, 2030 - July 23, 2026
Auto CAD
January 11, 2030 - July 23, 2026
Bobby Owsinski Audio Mixing & Mastering Bootcamp
January 11, 2030 - July 23, 2026
Brent Carpenter Live Sound Techniques
January 11, 2030 - July 23, 2026
REW, Smaart Measurement
January 11, 2030 - July 23, 2026

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services