Available to hire
Hi, I’m Karuna Ketan, a Game Designer based in Tamil Nadu, India. I specialize in player psychology, system design, level design, and economy balancing, with a knack for rapid prototyping and turning creative pillars into structured GDDs. I love crafting gameplay loops and spatial layouts that keep players engaged and coming back for more.
I’ve collaborated with cross-functional teams on projects such as Space Scrap Smugglers, Shattered Charms, and Eclipse of Fear, and I’ve led student teams as President of the Game Development Club, guiding prototyping efforts from concept to playable demos.
Skills
Experience Level
Expert
Work Experience
Contract Game Designer at FatCatPlay Game Studio
December 1, 2025 - February 28, 2026Drafted and maintained structured Game Design Documents for a physics-driven space mining simulation, establishing core loops and aligning design with production constraints. Engineered physics-based co-op mechanics to enable emergent team communication. Designed top-down level layouts and early gray-box blockouts for Training Spoke to validate navigation and spatial metrics in asteroid environments. Created textless onboarding sequences using diegetic cues and environmental affordances to teach spaceship piloting and core mechanics organically.
Game Designer & Developer at Self-Directed (Shattered Charms: Through The Veil)
September 1, 2025 - November 30, 2025Designed a Charm Fusion progression matrix that replaces passive skill trees and incentivizes experimentation and ability synergy. Modeled a three-tier resource economy using Excel to balance drops and ensure continued engagement with side content.
Game Designer & Developer at Self-Directed (Eclipse of Fear)
July 1, 2025 - August 31, 2025Engineered a dynamic pacing director that scales enemy wave intensity based on real-time player metrics, creating distinct emotional peaks and valleys. Implemented a diegetic health system 'Lives as Papers' to heighten narrative immersion and tension.
Game Design Intern at Akiyam Solutions
January 1, 2024 - July 1, 2024Pipeline optimization; reduced design iteration loops by 20% using technical flowcharts and one-page feature briefs to align cross-functional teams and prevent misinterpretations. Level blockouts and spatial metrics improved navigation and tutorial pacing based on playtest data.
President at Game Development Club (College)
January 1, 2024 - September 30, 2025Mentored a 200+ member community, delivering 10+ workshops on rapid prototyping, system design, and engine tools, guiding student teams to ship 5 playable prototypes.
Contract Game Designer at FatCatPlay Game Studio
December 1, 2025 - February 28, 2026Contributed to game design documentation and systems for Space Scrap Smugglers, collaborating with cross-functional teams to iterate on core gameplay flow and balance.
Education
B.E. Computer Science and Engineering at KPR Institute of Engineering & Technology
January 1, 2022 - January 1, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
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