I’ve built a professional career across both digital and practical effects, specializing in character and creature creation. I thrive across a wide range of art directions—from photoreal to highly stylized—and I enjoy solving visual challenges with a hands-on, collaborative approach. Over the years I’ve contributed to high-profile TV shows and feature films, created hero assets and doubles from scans and photography, and taught digital sculpting to aspiring artists. I’m driven by curiosity, constantly learning new tools, and I deliver quality work on tight deadlines. I also have experience with creating models for 3D printing

Ken Brilliant

I’ve built a professional career across both digital and practical effects, specializing in character and creature creation. I thrive across a wide range of art directions—from photoreal to highly stylized—and I enjoy solving visual challenges with a hands-on, collaborative approach. Over the years I’ve contributed to high-profile TV shows and feature films, created hero assets and doubles from scans and photography, and taught digital sculpting to aspiring artists. I’m driven by curiosity, constantly learning new tools, and I deliver quality work on tight deadlines. I also have experience with creating models for 3D printing

Available to hire

I’ve built a professional career across both digital and practical effects, specializing in character and creature creation. I thrive across a wide range of art directions—from photoreal to highly stylized—and I enjoy solving visual challenges with a hands-on, collaborative approach.

Over the years I’ve contributed to high-profile TV shows and feature films, created hero assets and doubles from scans and photography, and taught digital sculpting to aspiring artists. I’m driven by curiosity, constantly learning new tools, and I deliver quality work on tight deadlines. I also have experience with creating models for 3D printing

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Work Experience

Character Artist at Ghost VFX
May 17, 2021 - March 20, 2023
Provided 3D models and textures for various television shows and movies including The Walking Dead.
Character Artist at Method Studios
February 11, 2020 - March 20, 2023
Facilitated the translation of game model characters to a high resolution print format.
Character Artist at Moustrappe
July 15, 2019 - August 30, 2019
Worked closely with art directors to model and create stylized animals for a Disney World live projection in the theme park.
Character Artist at Encore Effects
December 4, 2017 - May 17, 2019
Produced photo real digital actor doubles working from 3D scans and photographs for various superhero TV shows such as The Flash, SuperGirl, Titans, Legends of Tomorrow and the film Boss Level.
Instructor: Digital Sculpting and Character Creation at L.A. Film School
November 1, 2016 - December 1, 2017
Instructed students in both beginner and advanced courses; developed and documented extensive curriculum for the course.
Character Artist at The Asylum
January 1, 2010 - December 31, 2016
Designed, modeled, textured and rigged characters for projects such as the Sharknado series.
Hard Surface Texture Painter at Digital Domain
January 1, 2009 - December 31, 2010
Painted high level detailed maps for hard surface models for Tron Legacy.
Character Artist at Amalgamated Pixels
January 1, 2007 - December 31, 2009
Created dragons for the large dome projection project City of Dreams in Macao; developed cartoon-like characters for a Weird Al Yankovic educational movie.
Modeler/Texture Artist at Rhythm & Hues
January 1, 2004 - December 31, 2004
Contributed assets to numerous television commercial projects.
Content Artist-ZBrush at Pixologic
January 1, 2001 - December 31, 2003
Produced character designs to help illustrate and sell the abilities of the software ZBrush.

Education

Bachelor of Fine Arts at School of Visual Arts
January 11, 2030 - December 29, 2025

Qualifications

3D Design Big Kahuna Award for character design (also nominated for animation)
January 1, 1999 - December 29, 2025

Industry Experience

Media & Entertainment