Seasoned 3D/motion graphics artist with decades of media & entertainment production experience, spanning everything from razor‑sharp editing and fluid animation to photorealistic visualization and jaw‑dropping VFX. Possess a wide‑range skill set from traditional compositing to procedural code‑driven pipelines, that lets me turn tangled concepts into clean, enjoyable experiences. Known for strong technical chops, relentless problem‑solving, deep research and unmatched creativity. In short, I’m the “Swiss‑army knife” of digital creation.

Seasoned 3D/motion graphics artist with decades of media & entertainment production experience, spanning everything from razor‑sharp editing and fluid animation to photorealistic visualization and jaw‑dropping VFX. Possess a wide‑range skill set from traditional compositing to procedural code‑driven pipelines, that lets me turn tangled concepts into clean, enjoyable experiences. Known for strong technical chops, relentless problem‑solving, deep research and unmatched creativity. In short, I’m the “Swiss‑army knife” of digital creation.

Next availability:
June 25, 2026

Seasoned 3D/motion graphics artist with decades of media & entertainment production experience, spanning everything from razor‑sharp editing and fluid animation to photorealistic visualization and jaw‑dropping VFX.
Possess a wide‑range skill set from traditional compositing to procedural code‑driven pipelines, that lets me turn tangled concepts into clean, enjoyable experiences. Known for strong technical chops, relentless problem‑solving, deep research and unmatched creativity. In short, I’m the “Swiss‑army knife” of digital creation.

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Language

English
Advanced
Russian
Fluent

Work Experience

3D Animator at Zack D Films
July 1, 2024 - Present
Partnering with a cross-functional team to deliver a steady stream of viral explainer videos reaching tens of millions of viewers, where ongoing improvements in 3D odeling, character animation, and VFX consistently elevate the narrative impact.
3D Generalist, Houdini Artist at Self-employed
March 14, 2022 - Present
Delivered VFX and visualization assets for global film/TV productions. Developed a number of open-source projects related to video compression, 3D compositing workflow. Advanced my proficiency in SideFX Houdini and Python.
CG Generalist, Motion Graphics Designer, Video Editor at Self-employed
December 31, 2015 - February 14, 2022
Executed diverse 3D and VFX projects for global clients, including four feature-length productions and largescale stage visuals. Expanded technical impact by developing open-source compression/compositing tools and supporting a bestselling transition pack on Videohive, bridging the gap between artistic delivery and product development.
CG Artist, Compositor, Video Editor at RSS production
October 1, 2012 - December 31, 2015
Developed assets for entertainment projects, live shows, presentations, stage visuals, video mapping, and full-feature films, including 3D-stereoscopic content.

Education

Associate in Computer Science at High school
September 1, 1999 - May 1, 2001

Qualifications

Add your qualifications or awards here.

Industry Experience

Computers & Electronics, Media & Entertainment, Software & Internet
    City transit system expo demo
    Moscow city transit system expo demo.](https://www.twine.net/signin My contribution into this living concrete world: scene layout, some modelling, animation, Redshift shading, rendering, compositing. Cinema 4D, Redshift.
    Visitors (design, vynyl sleeve, 3d animation)
    Vinyl sleeve design and audio visualizer for Slush - Visitors](https://www.twine.net/signin Illustration, design, modeling, rigging, 3D animation. Cinema 4D, Redshift, Affinity Design.
    Retro Drive (stage visuals)
    Live show stage visuals](https://www.twine.net/signin Cinema 4D, Redshift. Scene conversion, modeling, layout, shading, lighting, rendering.