I'm Keir Chaggar-Brown, a technical artist specializing in photogrammetry and 3D impressionist works that bridge art and production. Over 8+ years I’ve built custom workflows and pipelines to transform unconventional data into polished visual experiences, from high-profile VFX for NBA broadcasts to gallery-scale installations. I thrive on remote, multi-project collaboration with diverse clients, and I’m motivated by sharing knowledge through open-source work and tutorials. I’m seeking opportunities on Twine to connect with clients who value craft and to formalise and grow my freelance practice.

Keir Chaggar-Brown

I'm Keir Chaggar-Brown, a technical artist specializing in photogrammetry and 3D impressionist works that bridge art and production. Over 8+ years I’ve built custom workflows and pipelines to transform unconventional data into polished visual experiences, from high-profile VFX for NBA broadcasts to gallery-scale installations. I thrive on remote, multi-project collaboration with diverse clients, and I’m motivated by sharing knowledge through open-source work and tutorials. I’m seeking opportunities on Twine to connect with clients who value craft and to formalise and grow my freelance practice.

Available to hire

I’m Keir Chaggar-Brown, a technical artist specializing in photogrammetry and 3D impressionist works that bridge art and production. Over 8+ years I’ve built custom workflows and pipelines to transform unconventional data into polished visual experiences, from high-profile VFX for NBA broadcasts to gallery-scale installations.

I thrive on remote, multi-project collaboration with diverse clients, and I’m motivated by sharing knowledge through open-source work and tutorials. I’m seeking opportunities on Twine to connect with clients who value craft and to formalise and grow my freelance practice.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Remote Music Video VFX & Tool Creation at Anton VDV
October 1, 2025 - Present
Created procedural tools for Blender's Geometry Nodes to generate point clouds for multiple shots and simulate those point clouds in an art-directable manner. Prioritised pipeline efficiency to ensure tools integrated cleanly into other artists' workflows. Delivered lighting and shading for two additional shots.
Remote NBA Commercial VFX at The Famous Group
August 1, 2024 - January 1, 2025
Developed photogrammetry capture protocols enabling remote asset creation for a high-profile NBA commercial. Created detailed instructions for studio teams to capture stadium and asset reference materials. Integrated generated 3D content into preplanned compositions for content displayed in Fiserv Forum. Delivered under tight deadlines with multiple revision cycles based on client feedback, maintaining quality standards throughout production.
Remote Documentary VFX at Manu Luksch – Billion Dollar Dissident
July 1, 2024 - May 1, 2025
Recommended by Jack Wolf for specialized point cloud expertise. Created transition shots for documentary by developing workflows to process uncleaned Google Earth 3D models. Designed abstract environments for 10+ shots using Blender, establishing standardized pipeline to handle varying model quality across diverse geographical locations. Successfully navigated project challenges through improved communication protocols, leading to efficient project completion.
Remote Documentary VFX at Jack Wolf – I Don’t Think I’m Alone in This
April 1, 2021 - December 1, 2023
Provided technical expertise for volumetric video processing and animation. Imported complex volumetric footage into Blender, creating custom animation rigs, shaders, and rendering pipelines. Developed automated tools and workflows to efficiently process large file datasets requiring consistent treatment. Managed creative iterations while maintaining technical quality standards throughout extended collaborative development process.
FullStack Video Producer at Luccid
March 1, 2022 - June 1, 2022
Sole producer on 10+ short films from concept to delivery, handling script writing, 3D animation, music composition, and voice actor direction. Built and managed a complete end-to-end video production pipeline for an early-stage social platform. Animated a 5+ minute continuous oneshot camera sequence for a flagship promotional piece.

Education

BA Fine Art: Sculpture and Environmental Art at Glasgow School of Art
January 1, 2020 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Software & Internet