KC

Keir Chaggar-Brown

Available to hire

I'm Keir Chaggar-Brown, a technical artist specializing in photogrammetry and 3D impressionist works that bridge art and production.

About

I’m Keir Chaggar-Brown, a technical artist specializing in photogrammetry and 3D impressionist works that bridge art and production. Over 8+ years I’ve built custom workflows and pipelines to transform unconventional data into polished visual experiences, from high-profile VFX for NBA broadcasts to gallery-scale installations.

I thrive on remote, multi-project collaboration with diverse clients, and I’m motivated by sharing knowledge through open-source work and tutorials. I’m seeking opportunities on Twine to connect with clients who value craft and to formalise and grow my freelance practice.

  • 4 years' experience
  • Joined October 2025

Industry experience

  • Media & Entertainment
  • Professional Services
  • Software & Internet

Work experience· 5 roles

Remote Music Video VFX & Tool Creation · Anton VDVOct 2025 – Present · 1 yr 2 mos

Created procedural tools for Blender's Geometry Nodes to generate point clouds for multiple shots and simulate those point clouds in an art-directable manner. Prioritised pipeline efficiency to ensure tools integrated cleanly into other artists' workflows. Delivered lighting and shading for two additional shots.

Remote NBA Commercial VFX · The Famous GroupAug 2024 – Jan 2025 · 6 mos

Developed photogrammetry capture protocols enabling remote asset creation for a high-profile NBA commercial. Created detailed instructions for studio teams to capture stadium and asset reference materials. Integrated generated 3D content into preplanned compositions for content displayed in Fiserv Forum. Delivered under tight deadlines with multiple revision cycles based on client feedback, maintaining quality standards throughout production.

Remote Documentary VFX · Manu Luksch – Billion Dollar DissidentJul 2024 – May 2025 · 11 mos

Recommended by Jack Wolf for specialized point cloud expertise. Created transition shots for documentary by developing workflows to process uncleaned Google Earth 3D models. Designed abstract environments for 10+ shots using Blender, establishing standardized pipeline to handle varying model quality across diverse geographical locations. Successfully navigated project challenges through improved communication protocols, leading to efficient project completion.

FullStack Video Producer · LuccidMar 2022 – Jun 2022 · 4 mos
Remote Documentary VFX · Jack Wolf – I Don’t Think I’m Alone in ThisApr 2021 – Dec 2023 · 2 yrs 9 mos

Education

BA Fine Art: Sculpture and Environmental Art · Glasgow School of Art2020 – 2024

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