I am a Senior Animator / Game Developer with over 26 years of experience in animation and technical artistry. I specialize in integrating complex animations into Unity 3D and enhancing gameplay through motion capture and hand-key techniques. I've produced high-quality animations for PlayStation titles and U.S. Army training simulations, collaborating across teams to deliver engaging and realistic gaming experiences that meet project goals. I am passionate about refining workflows, mentoring teammates, and pushing the boundaries of what animation can add to interactive media.…

Keith W Ho

I am a Senior Animator / Game Developer with over 26 years of experience in animation and technical artistry. I specialize in integrating complex animations into Unity 3D and enhancing gameplay through motion capture and hand-key techniques. I've produced high-quality animations for PlayStation titles and U.S. Army training simulations, collaborating across teams to deliver engaging and realistic gaming experiences that meet project goals. I am passionate about refining workflows, mentoring teammates, and pushing the boundaries of what animation can add to interactive media.…

Available to hire

I am a Senior Animator / Game Developer with over 26 years of experience in animation and technical artistry. I specialize in integrating complex animations into Unity 3D and enhancing gameplay through motion capture and hand-key techniques.

I’ve produced high-quality animations for PlayStation titles and U.S. Army training simulations, collaborating across teams to deliver engaging and realistic gaming experiences that meet project goals. I am passionate about refining workflows, mentoring teammates, and pushing the boundaries of what animation can add to interactive media.

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Language

English
Fluent

Work Experience

Senior Animator / Integrator at Universal Technical Resource Services, Inc. (UTRS)
August 1, 2025 - August 1, 2025
Created animations for U.S. Army Picatinny Arsenal interactive crew and maintenance trainers, including the M777 Howitzer, M109A7 Paladin, and LAV-25. Delivered desktop classroom training and HoloLens demo builds for trade shows. Led motion capture sessions, rigged complex mechanical systems in Maya and MotionBuilder, and animated characters, vehicles, and cameras for training simulations. Integrated animation into Unity 3D using proprietary tools, diagnosed script issues, and tuned timing for optimal gameplay. Collaborated weekly on peer reviews to ensure visual style consistency and technical standards. Converted NGSW XM250 and XM5 rifle CAD files into optimized LODs, created UV layouts in Maya, produced texture maps in Substance Painter, and built assets in Unity 3D for HoloLens demos.
Freelance Animator at The Ant Farm
June 1, 2012 - June 1, 2012
Crafted animations for characters and props in the Call of Duty Elite short '22 Cocked Hammers' Episode 2. Refined motion capture data to improve body mechanics and facial expressions, ensuring high-quality storytelling. Collaborated with the producer to finalize scenes before render farm submission. Oversaw post-production tasks in After Effects and Premiere to deliver the final video on schedule.
Freelance Animator at The Ant Farm
May 1, 2012 - June 21, 2012
• Crafted animations for characters and props in the Call of Duty Elite short 22Cocked Hammers22 Episode 2. • Refined motion capture data to improve body mechanics and facial expressions, ensuring high-quality storytelling. • Collaborated closely with the producer to finalize scenes prior to submission of assets to the render farm for full-resolution output. • Oversaw post-production tasks in After Effects and Premiere, delivering the final video on schedule.
Technical Artist / Animator at Bento Box Interactive
April 1, 2012 - April 1, 2012
Developed and optimized animation assets for interactive media applications. Facilitated compatibility across pipelines, enhancing workflow efficiency for animation and engineering teams.
Technical Artist / Animator at Bento Box Interactive
March 4, 2012 - April 26, 2012
• Developed and optimized animation assets for interactive media applications. • Facilitated compatibility across pipelines, enhancing workflow efficiency for the animation and engineering teams.
Photographer & Graphic Designer at Hang Tak Watch Inc.
December 1, 2011 - December 1, 2011
Provided photography and graphic design services, supporting branding and promotional materials for timepiece products across markets.
Freelance Demo Animator at Organic Motion
August 1, 2010 - August 1, 2010
Created demonstration animations for motion capture-based projects, contributing to showreels and client pitches.
Senior Animator / Motion Editor at Sony Computer Entertainment America (SCEA)
December 1, 2008 - December 1, 2008
Produced high-quality gameplay and cutscene animations for six shipped PlayStation titles, including NBA titles, High Velocity Bowling, and SOCOM Confrontation. Enhanced motion capture performances with lip-sync, facial expressions, and secondary motion. Mentored animators on pipeline processes and troubleshooting, improving export accuracy. Designed late-stage face rigs to meet tight production deadlines while maintaining quality.
Senior Animator / Motion Editor at Sony Computer Entertainment America
June 6, 2004 - November 30, 2008
• Produced high-quality gameplay and cutscene animations for six shipped PlayStation titles, including NBA 0623-09, High Velocity Bowling, and SOCOM Confrontation. • Enhanced motion capture performances by adding lip-sync, facial expressions, and secondary motion for a polished final look. • Mentored animators on pipeline processes and technical troubleshooting, which reduced rework and improved export accuracy. • Designed and implemented late-stage face rigs for characters, enabling the animation team to meet tight production deadlines while maintaining quality.
Freelance 3D Logo Modeler at Wink Inc.
April 1, 2004 - April 1, 2004
Produced 3D logo models for branding and marketing materials.
Animator & Artist at Jaleco Entertainment / VR1 Entertainment
January 1, 2004 - January 1, 2004
Developed animations for characters, creatures, and environmental interactions in multiple console games, including Goblin Commander and Night Caster series. Created both high-poly and low-poly models with optimized textures for in-game performance. Collaborated with designers to align animations with gameplay mechanics and storytelling.
Animator & Artist at Jaleco Entertainment / VR1 Entertainment
October 1, 2000 - January 4, 2004
• Developed animations for characters, creatures, and environmental interactions in multiple console games, including Goblin Commander and Night Caster series. • Created both high-poly and low-poly models with optimized textures for in-game performance. • Collaborated with designers to ensure animations aligned with gameplay mechanics and storytelling objectives.
Media Technician at Fremont High School
September 1, 2000 - September 1, 2000
Maintained media equipment and supported instructional multimedia projects.
3D Digitizer & Modeler at Immersion Corporation
September 1, 1999 - September 1, 1999
Digitized and modeled 3D assets for haptic device research and development.
Media Technician at Fremont High School
August 25, 1999 - September 13, 2000
Animator, Modeler, & Video Editor at Anarchy Art
May 1, 1999 - May 1, 1999
Created animations, 3D models, and edited video assets for multiple projects.

Education

Bachelor of Arts at Cogswell Polytechnical College
September 1, 1996 - April 1, 1999
Bachelor of Arts at Cogswell Polytechnical College
September 1, 1996 - April 1, 1999

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Government, Media & Entertainment, Education, Software & Internet, Professional Services