With a strong foundation in 3D modeling, 2D illustration, and animation, I have honed my skills in crafting immersive digital experiences. My expertise lies in Blender 3D, where I excel in modeling, texturing, rigging, and animation. Additionally, I am proficient in industry-standard software like Photoshop, Adobe Illustrator, and various open-source digital art tools. Throughout my career, I have successfully contributed to projects ranging from cartoon films and games to augmented reality applications. My previous roles at Polem Animation Studio (Brazil) and E-Creativ Studio (Brazil) have equipped me with valuable experience in 3D modeling, rigging and animation, allowing me to bring characters and environments to life with precision and creativity. Currently, I am actively exploring the art of photography, further expanding my creative horizons and seeking new ways to capture the world around me.

Kemuel Alves

With a strong foundation in 3D modeling, 2D illustration, and animation, I have honed my skills in crafting immersive digital experiences. My expertise lies in Blender 3D, where I excel in modeling, texturing, rigging, and animation. Additionally, I am proficient in industry-standard software like Photoshop, Adobe Illustrator, and various open-source digital art tools. Throughout my career, I have successfully contributed to projects ranging from cartoon films and games to augmented reality applications. My previous roles at Polem Animation Studio (Brazil) and E-Creativ Studio (Brazil) have equipped me with valuable experience in 3D modeling, rigging and animation, allowing me to bring characters and environments to life with precision and creativity. Currently, I am actively exploring the art of photography, further expanding my creative horizons and seeking new ways to capture the world around me.

Available to hire

With a strong foundation in 3D modeling, 2D illustration, and animation, I have honed my skills in crafting immersive digital experiences. My expertise lies in Blender 3D, where I excel in modeling, texturing, rigging, and animation. Additionally, I am proficient in industry-standard software like Photoshop, Adobe Illustrator, and various open-source digital art tools.

Throughout my career, I have successfully contributed to projects ranging from cartoon films and games to augmented reality applications. My previous roles at Polem Animation Studio (Brazil) and E-Creativ Studio (Brazil) have equipped me with valuable experience in 3D modeling, rigging and animation, allowing me to bring characters and environments to life with precision and creativity.

Currently, I am actively exploring the art of photography, further expanding my creative horizons and seeking new ways to capture the world around me.

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Language

English
Intermediate
Portuguese
Fluent
Spanish; Castilian
Intermediate

Work Experience

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Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming
    paper Rigging and Animation

    As a Rigger and Animator on the charming animated film “Felicia e os Resíduos do Bem,” I had the opportunity to bring the characters to life through their dynamic movements. My primary responsibility was to create the digital skeletons or rigs that would serve as the foundation for the characters’ animations. This involved carefully constructing a hierarchy of bones and joints, ensuring that each character could move fluidly and believably.

    Once the rigs were complete, I turned my attention to animating the characters. I meticulously crafted their actions, expressions, and interactions, paying close attention to the nuances of their personalities. From the playful antics of Felicia to the subtle gestures of the supporting cast, I strived to create animations that were both engaging and emotionally resonant.

    Working on this project was a rewarding experience, as I was able to contribute to a film that not only entertained but also promoted important environmental messages. I am proud of the role I played in bringing “Felicia e os Resíduos do Bem” to life and hope that audiences enjoy the characters and their adventures as much as I enjoyed creating them.