Hi, I’m Kevin Castellanos Tovar, a Senior Unity Developer with 6+ years of experience delivering gameplay systems and real-time applications across mobile, PC, and WebGL platforms using C# and Unity. I specialize in scalable game architecture, multiplayer systems, client-server integrations, and performance optimization, plus live product support and debugging for large codebases. I’m passionate about clean code, continuous improvement, and creating engaging player experiences. I thrive in collaborative, cross-functional teams and enjoy designing modular architectures, applying DI patterns, and building robust gameplay loops. I’m driven to ship high-quality products with maintainable code and measurable impact on player satisfaction and product success.

Kevin Castellanos Tovar

Hi, I’m Kevin Castellanos Tovar, a Senior Unity Developer with 6+ years of experience delivering gameplay systems and real-time applications across mobile, PC, and WebGL platforms using C# and Unity. I specialize in scalable game architecture, multiplayer systems, client-server integrations, and performance optimization, plus live product support and debugging for large codebases. I’m passionate about clean code, continuous improvement, and creating engaging player experiences. I thrive in collaborative, cross-functional teams and enjoy designing modular architectures, applying DI patterns, and building robust gameplay loops. I’m driven to ship high-quality products with maintainable code and measurable impact on player satisfaction and product success.

Available to hire

Hi, I’m Kevin Castellanos Tovar, a Senior Unity Developer with 6+ years of experience delivering gameplay systems and real-time applications across mobile, PC, and WebGL platforms using C# and Unity. I specialize in scalable game architecture, multiplayer systems, client-server integrations, and performance optimization, plus live product support and debugging for large codebases. I’m passionate about clean code, continuous improvement, and creating engaging player experiences.

I thrive in collaborative, cross-functional teams and enjoy designing modular architectures, applying DI patterns, and building robust gameplay loops. I’m driven to ship high-quality products with maintainable code and measurable impact on player satisfaction and product success.

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Experience Level

Expert
Expert
Expert
Expert

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Unity Developer at Life is The Game
January 1, 2020 - April 1, 2026
Designed and implemented real-time simulation systems for a 3D golf simulation platform. Integrated and extended a custom physics SDK to simulate realistic ball behavior, including trajectory, spin, and terrain interaction. Contributed to multiplayer systems using Unity NetCode, focusing on synchronization and gameplay consistency. Designed scalable gameplay architecture using modular systems and state machine patterns. Applied Dependency Injection (Zenject, VContainer) to improve maintainability and system decoupling. Extended Cinemachine with custom logic to support dynamic and context-aware camera systems. Diagnosed and resolved complex issues across gameplay, physics, and networking. Optimized runtime performance, achieving stable frame rates across devices.

Education

Systems Engineer at Universidad Autonoma de Bucaramanga (UNAB)
January 1, 2015 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services