I’m Andrei Konkin, an audio post-production specialist and re-recording mixer with 6 years of experience creating complete sound solutions for film and visual media. I handle everything from dialogue editing, cleanup, and restoration to sound design, immersive soundscapes, Foley integration, and final mix preparation and delivery—so projects feel emotionally driven and narrative-true. I work across commercial brands, sports organizations, government projects, and creative productions, collaborating closely with directors, producers, editors, and creative teams from raw production audio through to final mastering. My workflow is built on quality dialogue and balanced storytelling between voice, music, and sound effects, using professional tools like Avid Pro Tools, iZotope RX/Ozone/Neutron, and Waves for reliable, high-grade delivery.

Andrei Konkin

I’m Andrei Konkin, an audio post-production specialist and re-recording mixer with 6 years of experience creating complete sound solutions for film and visual media. I handle everything from dialogue editing, cleanup, and restoration to sound design, immersive soundscapes, Foley integration, and final mix preparation and delivery—so projects feel emotionally driven and narrative-true. I work across commercial brands, sports organizations, government projects, and creative productions, collaborating closely with directors, producers, editors, and creative teams from raw production audio through to final mastering. My workflow is built on quality dialogue and balanced storytelling between voice, music, and sound effects, using professional tools like Avid Pro Tools, iZotope RX/Ozone/Neutron, and Waves for reliable, high-grade delivery.

Available to hire

I’m Andrei Konkin, an audio post-production specialist and re-recording mixer with 6 years of experience creating complete sound solutions for film and visual media. I handle everything from dialogue editing, cleanup, and restoration to sound design, immersive soundscapes, Foley integration, and final mix preparation and delivery—so projects feel emotionally driven and narrative-true.

I work across commercial brands, sports organizations, government projects, and creative productions, collaborating closely with directors, producers, editors, and creative teams from raw production audio through to final mastering. My workflow is built on quality dialogue and balanced storytelling between voice, music, and sound effects, using professional tools like Avid Pro Tools, iZotope RX/Ozone/Neutron, and Waves for reliable, high-grade delivery.

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Language

Russian
Fluent
English
Intermediate

Work Experience

Audio post-production specialist (freelancer/remote)
September 2, 2021 - Present
Provide full-cycle audio post-production for films, commercials, documentary and branded content: dialogue editing, cleanup and restoration; ADR preparation and dialogue processing; sound design and creation of cinematic soundscapes; Foley editing and integration; atmospheres/backgrounds and sound effects; final mix preparation, stereo/multichannel mixing, and delivery. Experienced working with directors, producers and editors end-to-end from production audio to final mastering, delivering high-quality audio for cinema, TV, advertising and digital platforms.

Education

MA, Specialist Degree in Audio Visual Sound Engineering at Kazan State Institute of Culture
September 1, 2020 - June 25, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Government, Financial Services, Other
    The Gagarin Cup. The Path to a Dream

    The sonic identity of “The Gagarin Cup. The Path to a Dream” is built around the contrast between sports dynamics and human drama. The goal of the soundtrack is to emphasize the scale of the tournament while maintaining a documentary feel.
    The musical solution uses a modern hybrid sound, combining minimalist electronic textures with orchestral impulses that create tension and drive as the journey towards the trophy unfolds.
    The sound design relies on a realistic arena ambience, live venue noises, distinctive locker room artifacts, and ice as a standalone sound character. The sound design focuses on dense texture, sharp dynamic transitions, and precise emphasis on the key points of the game.
    The mix is based on the characters’ clear, readable speech, energetic crowd-noise, and a wide space that creates a sense of presence. The final sound makes the story emotionally closer and enhances the sense of the scale of the sports path.