With a career in the entertainment industry spanning over 12 years, I am a Production Manager with a proven track record as a 3d artist and rigger on successful projects for games, tv and feature film. I coordinate between multiple departments, including Producers and Leads to ensure deadlines are met. Having worked on full cycles of production, including agile and waterfall pipelines, I can discern proper timelines and solutions to maintain deliveries on schedule. As a team lead, I build on my versatile skillset as an artist to help the team take ownership of their work with effective communication and precise time management while focusing on cross-department collaboration and problem solving that impacts the project. Expertise includes Agile Project Manager, Kanban, Maya, Blender, MEL Script, Python, Script Writing, and Filmmaking.

Philippe Patenaude

With a career in the entertainment industry spanning over 12 years, I am a Production Manager with a proven track record as a 3d artist and rigger on successful projects for games, tv and feature film. I coordinate between multiple departments, including Producers and Leads to ensure deadlines are met. Having worked on full cycles of production, including agile and waterfall pipelines, I can discern proper timelines and solutions to maintain deliveries on schedule. As a team lead, I build on my versatile skillset as an artist to help the team take ownership of their work with effective communication and precise time management while focusing on cross-department collaboration and problem solving that impacts the project. Expertise includes Agile Project Manager, Kanban, Maya, Blender, MEL Script, Python, Script Writing, and Filmmaking.

Available to hire

With a career in the entertainment industry spanning over 12 years, I am a Production Manager with a proven track record as a 3d artist and rigger on successful projects for games, tv and feature film. I coordinate between multiple departments, including Producers and Leads to ensure deadlines are met. Having worked on full cycles of production, including agile and waterfall pipelines, I can discern proper timelines and solutions to maintain deliveries on schedule.

As a team lead, I build on my versatile skillset as an artist to help the team take ownership of their work with effective communication and precise time management while focusing on cross-department collaboration and problem solving that impacts the project. Expertise includes Agile Project Manager, Kanban, Maya, Blender, MEL Script, Python, Script Writing, and Filmmaking.

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Experience Level

Expert
Intermediate

Language

French
Advanced
English
Advanced

Work Experience

Production Manager at Ubisoft Toronto
July 1, 2022 - November 9, 2025
Designing Workflows based on department and project needs. Managing artists on daily, weekly tasks. Problem solving technical and scheduling issues. Working with various department heads to strategize Milestones. Creating status reports, reviewing schedules and ensuring all dealines are achievable.
Technical Producer at Groupe Média TFO
July 1, 2022 - July 1, 2022
Building full scale budgets for multiple projects. Keeping projects their milestone and within scope. Managing artists on daily, weekly tasks. Recruiting and hiring for department. Maintaining artists output, and training new hires and junior staff. Keeping the director’s vision while using available technologies. Giving technical recommendations to each project to ensure we can deliver quality project within our budget and timelines.
3D Rigger at Guru Studio
October 1, 2020 - October 1, 2020
Coordinating between Assets and Animation. Problem solving with department leads. Working under pressure to meet deadlines. Using Maya and proprietary tools. Working within specified milestones deliveries. Thinking outside the box to problem solve assets without breaking pipeline.
3D Rigger at Tangent Animation
May 1, 2020 - May 1, 2020
Meeting with other departments, prioritizing tasks based on production needs. Coordinating with offsite external studio. Training/onboarding new artists to Blender pipeline. Rigging Characters, Modeling Blendshapes and Props on Netflix’s “Maya And The Three”
Feature Animator at Cinesite
July 1, 2017 - July 1, 2017
Creating status reports to Coordinators and training junior artist on pipeline. Understanding the scope of work and ensuring that quotas are met. Animator on Netflix Original Feature “Dog Gone Trouble”; Animator on Sony Animated feature “The Star”; Animator on Netflix Original Feature “Gnome Alone”; Animator on Netflix Original Feature “Charming”
Layout Artist at Vision Globale
February 1, 2014 - February 1, 2014
Created status reports for Animation leads based on status of the show. Reviewed schedules and ensured that all deadlines were achievable. Created asset breakdowns based on the scripts with lead Animator and CG Supervisor.
Gameplay Animator at Funcom
October 1, 2012 - October 1, 2012
Working with proprietary game engine. Training animators on pipeline and game engine. Coordinating with lead and artists for animation gameplay and created various animation based on character weapon and type. Testing rigs, animation in the engine for quality control. Found bugs were reported via Jira. Attending daily scrums and working within game engine limitation while maintaining director’s artistic vision.
Layout Artist at Cinegroupe
September 1, 2011 - September 1, 2011
Interpreted Storyboard and scripts to create quality layouts. Liaised with Animatic and Animation teams.
Gameplay Animator at Pixel Reborn
September 1, 2010 - September 1, 2010
Working at Unreal 3 Engine creating animation and testing rigs under tight deadlines. Gameplay animator on MMO “The Secret World”
3D Artist/2-D Animator at National Film Board of Canada
May 1, 2010 - May 1, 2010
Created Asset assumption based off of scripts, worked closely with director, script writer and storyboard artist. Modeled, Textured, Rigged and Animated character on indie feature “Cabina Obscura”; Created Rotoscopes, Stop-Motion and Paint-on-glass animations on indie feature “Cabina Obscura”

Education

Bachelor's Degree, Arts at UQAT University
January 1, 2007 - January 1, 2009
Minor's Degree, Visual Arts at Sherbrooke University
January 1, 2006 - January 1, 2007
College Degree, Film/Cinema/Video Studies at Cegep St-Hyacinthe
January 1, 2004 - January 1, 2006

Qualifications

Agile Foundations
January 11, 2030 - November 9, 2025
Transitioning from Waterfall to Agile Project Management
January 11, 2030 - November 9, 2025
PMI Agile Certified Practitioner (PMI-ACP) certification
January 11, 2030 - November 9, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet