I’m Kyrylo Bobrov, a Unity Developer with 6+ years of commercial experience building real-time 3D, multiplayer, and interactive applications using Unity and C#. I thrive on turning complex ideas into polished, production-ready features.
I specialise in performance optimisation, debugging, scalable component design, runtime state management, data flow, and networking. I leverage modular C# architecture, reusable prefabs, and ScriptableObjects to support configuration-driven workflows. I enjoy collaborating with designers and engineers to deliver robust Unity applications for real-time visualization, complex UI, WebGL delivery, and backend integration in large production codebases.
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