Available to hire
As creative developer focused on building engaging gameplay systems and interactive experiences. I’m passionate about creating memorable experiences and exploring new ideas in Gaming as a Services, Cloud Gaming, and AR.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Game Developer at Astro Game Studio
August 1, 2025 - October 23, 2025Worked on a Battleground title in a 15-member team using Unreal Engine, C++, and Blueprint. Developed a MongoDB-based database system to support centralized backend data access. Researched and tested the adoption of a Games as a Service (GaaS) model for key in-game features.
Game Developer at HelpUsDefend
March 1, 2025 - October 23, 2025Led a team across 3 time zones to deliver Agora-based chat features for DatingSquare using Unity, C#, asynchronous programming, Postman, and Zenject before deadline. Optimized memory usage and loading time for more than 1000+ users using Unity Profiler, Frame Debugger, and Memory Profiler.
Software Developer at IBM Canada
February 1, 2024 - October 23, 2025Consulted clients to plan and develop cloud applications for AWS/GCP using EC2, S3, ASG, RDS, ELB. Collaborated in teams for configuring Microservices-based APIs using Java for Spring Boot application. Improved fault-tolerance by 20% using New Relic and GitHub Actions to automate issue-tracking. Designed performance-critical modules in C# & .NET, utilizing data-oriented design and multithreading to enhance runtime efficiency.
Game Developer at Freelancing
August 1, 2022 - October 23, 2025Spearheaded the full-cycle development (planning, testing, release) of 5 Unity projects, achieving a 95% client satisfaction rating. Optimized memory and rendering process across Android 6.0+ devices, resulting in a 42% reduction in scene loading time and a 15% increase in user retention. Enhanced runtime efficiency through CPU/GPU profiling, and memory allocation analysis, reducing latency and improving system responsiveness under high-load scenarios.
Game Developer at Xsquad Studios
December 1, 2020 - October 23, 2025Prototyped new matchmaking mechanics using Unity Cloud and Photon Fusion to develop and integrate features that enhance the experience of 10,000+ Active Daily Users (ADU) for ScarFall. Led development of Paint It 3D in a team of 3—from GDD to shipped title - releasing ahead of deadline. Collaborated with design, art, and backend teams to refactor complex gameplay systems, enhancing code modularity, clarity, and runtime performance by 40%. Designed game levels, found bugs in existing titles that helped boost positive Google reviews by 20%.
Education
Masters of Applied Comp. Sc. at Dalhousie University
January 1, 2021 - August 1, 2022Bachelors of Comp. Engg. at G.C.E.T
June 1, 2015 - May 1, 2019Qualifications
Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games
May 1, 2024 - October 23, 2025AWS Certified Solutions Architect Associate
February 1, 2024 - October 23, 2025AWS Certified Developer Associate
December 1, 2023 - October 23, 2025Unity Junior Programmer
September 1, 2023 - October 23, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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