I am a creative and detail-oriented technical game designer with a strong foundation in gameplay systems, scripting, and level design. I enjoy prototyping and implementing engaging mechanics using Unity and Unreal Engine to bring ideas to life. My experience spans internships and roles across multiple studios, where I built core gameplay systems, tools, and AI behaviors, and collaborated with cross-functional teams. I thrive in iterative environments, love prototyping, and aim to deliver polished experiences in the gaming industry.

Kishan Ramani

I am a creative and detail-oriented technical game designer with a strong foundation in gameplay systems, scripting, and level design. I enjoy prototyping and implementing engaging mechanics using Unity and Unreal Engine to bring ideas to life. My experience spans internships and roles across multiple studios, where I built core gameplay systems, tools, and AI behaviors, and collaborated with cross-functional teams. I thrive in iterative environments, love prototyping, and aim to deliver polished experiences in the gaming industry.

Available to hire

I am a creative and detail-oriented technical game designer with a strong foundation in gameplay systems, scripting, and level design. I enjoy prototyping and implementing engaging mechanics using Unity and Unreal Engine to bring ideas to life.

My experience spans internships and roles across multiple studios, where I built core gameplay systems, tools, and AI behaviors, and collaborated with cross-functional teams. I thrive in iterative environments, love prototyping, and aim to deliver polished experiences in the gaming industry.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Work Experience

Unity Developer Intern at Level Up Live
June 1, 2025 - Present
Created an XR shooting game in Unity for a 180° projection-mapped environment. Designed core gameplay systems from prototype to final build. Integrated real-world target inputs using a custom game controller. Coordinated via Slack and Git/GitHub to align virtual interactions with physical installations.
Game Designer at Codebrain Infotech
December 1, 2023 - September 8, 2025
Engineered gameplay systems in Unreal Engine 5 using Blueprints and C++. Created reusable Blueprint tools and modular systems. Integrated AI Behavior Trees, Animation Blueprints, and State Machines. Collaborated with designer team for gameplay integration. Managed version control using Git/GitHub for collaborative workflows.
Unity Game Developer at DwarkeshSoft
December 1, 2022 - September 8, 2025
Programmed core gameplay mechanics and systems in Unity (C#). Worked with cross-functional team for asset integration. Implemented and tested character controls, combat, and AI behavior. Conducted playtesting and gameplay tuning. Used Git for version control and collaboration.
Unity Developer Intern at Level Up Live
June 1, 2025 - Present
Created an XR shooting game in Unity for a 180° projection-mapped environment. Designed core gameplay systems from prototype to final build. Integrated real-world target inputs using a custom game controller. Coordinated via Slack and Git/GitHub to align virtual interactions with physical installations.
Game Designer at Codebrain Infotech
December 1, 2023 - September 8, 2025
Engineered gameplay systems in Unreal Engine 5 using Blueprints and C++. Created reusable Blueprint tools and modular systems. Integrated AI Behavior Trees, Animation Blueprints, and State Machines. Collaborated with designer team for gameplay integration. Managed version control using Git/GitHub.
Unity Game Developer at DwarkeshSoft
December 1, 2022 - September 8, 2025
Programmed core gameplay mechanics and systems in Unity (C#). Worked with cross-functional team for asset integration. Implemented and tested character controls, combat, and AI behavior. Conducted playtesting and gameplay tuning. Used Git for version control and collaboration.
Unity Developer Intern at Level Up Live
June 1, 2025 - Present
Created an XR shooting game in Unity for a 180° projection-mapped environment. Designed core gameplay systems from prototype to final build. Integrated real-world target inputs using a custom game controller. Coordinating via Slack and Git/GitHub to align virtual interactions with physical installations.
Game Designer at Codebrain Infotech
December 1, 2023 - September 19, 2025
Engineered gameplay systems in Unreal Engine 5 using Blueprints and C++. Created reusable Blueprint tools and modular systems. Integrated AI Behavior Trees, Animation Blueprints, and State Machines. Collaborated with designer team for gameplay integration. Managed version control using Git/GitHub for collaborative workflows.
Unity Game Developer at DwarkeshSoft
December 1, 2022 - September 19, 2025
Programmed core gameplay mechanics and systems in Unity (C#). Worked with cross-functional team for asset integration. Implemented and tested character controls, combat, and AI behavior. Conducted playtesting and gameplay tuning. Used Git for version control and collaboration.

Education

Master of Science in Computer Science at Lamar University
January 1, 2024 - May 1, 2025
Bachelor of Science in Computer Science at Bhagwan Mahavir University
August 1, 2020 - May 1, 2023
Master of Science in Computer Science at Lamar University
January 1, 2024 - May 1, 2025
Bachelor of Science in Computer Science at Bhagwan Mahavir University
August 1, 2020 - May 1, 2023
Master of Science in Computer Science at Lamar University
January 1, 2024 - May 1, 2025
Bachelor of Science in Computer Science at Bhagwan Mahavir University
August 1, 2020 - May 1, 2023

Qualifications

Unity 3D Game Development (1 year training program)
January 11, 2030 - September 8, 2025
The Game Design and AI Master (Udemy)
January 11, 2030 - September 8, 2025
C# (HackerRank)
January 11, 2030 - September 8, 2025
Unity 3D Game Development (1 year training program)
January 11, 2030 - September 8, 2025
The Game Design and AI Master (Udemy)
January 11, 2030 - September 8, 2025
C# (HackerRank)
January 11, 2030 - September 8, 2025
Unity 3D Game Development (1 year training program)
January 11, 2030 - September 19, 2025
The Game Design and AI Master (Udemy)
January 11, 2030 - September 19, 2025
C# (HackerRank)
January 11, 2030 - September 19, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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