I am an experienced game developer and software engineer specializing in mobile and real-time multiplayer game applications. With a strong background in React Native, Unity, Ruby on Rails, and Go, I have built scalable, reliable, and polished games and operational platforms that enhance user experience and client efficiency. I enjoy mentoring junior developers and thrive in collaborative, agile environments where I can contribute to innovative projects. My passion lies in creating engaging and user-friendly gaming experiences using modern technologies such as Unity and React Native, supported by robust backend services. I am recognized for my adaptability, performance-oriented mindset, and delivering quality features ahead of schedule, while also mentoring and reviewing code to maintain high standards across products.

Kyle Leo Abelgas

I am an experienced game developer and software engineer specializing in mobile and real-time multiplayer game applications. With a strong background in React Native, Unity, Ruby on Rails, and Go, I have built scalable, reliable, and polished games and operational platforms that enhance user experience and client efficiency. I enjoy mentoring junior developers and thrive in collaborative, agile environments where I can contribute to innovative projects. My passion lies in creating engaging and user-friendly gaming experiences using modern technologies such as Unity and React Native, supported by robust backend services. I am recognized for my adaptability, performance-oriented mindset, and delivering quality features ahead of schedule, while also mentoring and reviewing code to maintain high standards across products.

Available to hire

I am an experienced game developer and software engineer specializing in mobile and real-time multiplayer game applications. With a strong background in React Native, Unity, Ruby on Rails, and Go, I have built scalable, reliable, and polished games and operational platforms that enhance user experience and client efficiency. I enjoy mentoring junior developers and thrive in collaborative, agile environments where I can contribute to innovative projects.

My passion lies in creating engaging and user-friendly gaming experiences using modern technologies such as Unity and React Native, supported by robust backend services. I am recognized for my adaptability, performance-oriented mindset, and delivering quality features ahead of schedule, while also mentoring and reviewing code to maintain high standards across products.

See more

Work Experience

React Developer at Yellow Duck Software
February 1, 2025 - Present
Recruited directly by the client to continue development on a mobile games platform known for performance and reliability. Developed backend services in Nakama (Go) for real-time, turn-based multiplayer games such as 8 Ball Pool, Air Hockey, and Tennis. Enabled features including matchmaking, leaderboards, and live session management. Led and mentored two junior developers by modularizing tasks, reviewing code for performance and maintainability, and ensuring alignment with game logic and branding. Independently built 5 single-player arcade games and quality-reviewed 5 more for investor demo presentation, ensuring functional stability, brand consistency, and polished gameplay.
Lead Game Developer at Velocity Studios Pte. Ltd.
July 1, 2025 - August 8, 2025
Developed a mobile game collection platform in Unity with Firebase integration, including real-time database, SMS authentication, and cloud messaging. Created dynamic UI components and an internal content editor for non-technical team members to localize or update text without app rebuilds. Engineered a custom Unity AssetBundle packaging pipeline to modularize game deployment and enable dynamic mini-game updates without full app rebuilds. Implemented matchmaking systems and core multiplayer logic for turn-based PvP games (8 Ball Pool, Air Hockey, Tennis). Collaborated with two developers and one artist to ensure reusable and bug-free architecture. Actively participated in daily client standups, providing task updates and quickly incorporating feedback, recognized for adaptability and ahead-of-schedule feature delivery.
Junior Game Developer at Taktyl Studios, Inc.
February 1, 2025 - August 8, 2025
Took ownership of 15 hyper-casual game projects, more than any other intern peer, by polishing gameplay mechanics, fixing critical bugs, and refreshing player experience based on direct game designer feedback. Collaborated closely with game designers to revamp mechanics in 12 pre-built games and provided gameplay enhancements and iterative creative feedback to improve engagement. Designed and developed 3 original hyper-casual games from scratch focusing on UI optimization, intuitive controls, and rapid prototyping in Unity for internal testing and portfolio presentation.
Game Developer Intern at Taktyl Studios, Inc.
November 1, 2023 - August 8, 2025
Gained practical experience in game development through internship roles, contributing to multiple projects and learning industry best practices.

Education

Bachelor's Degree at CIIT College of Arts and Technology
January 1, 2019 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Transportation & Logistics