I'm Kyriakos Parcharidis, a versatile 3D Generalist with a focus on Unreal Engine and real-time CGI. I craft meshes, textures, lighting, and renders for advertising, short-form cinema, and VR experiences, always aiming for efficiency and quality in the full production pipeline. I thrive in collaborative environments, meet tight deadlines, and enjoy building interactive 3D configurators and previs. My toolkit includes Blender, Maya, 3ds Max, ZBrush, Substance Painter, Unreal Engine, and a range of real-time rendering tools to deliver impactful visual storytelling.

Kyriakos Parcharidis

I'm Kyriakos Parcharidis, a versatile 3D Generalist with a focus on Unreal Engine and real-time CGI. I craft meshes, textures, lighting, and renders for advertising, short-form cinema, and VR experiences, always aiming for efficiency and quality in the full production pipeline. I thrive in collaborative environments, meet tight deadlines, and enjoy building interactive 3D configurators and previs. My toolkit includes Blender, Maya, 3ds Max, ZBrush, Substance Painter, Unreal Engine, and a range of real-time rendering tools to deliver impactful visual storytelling.

Available to hire

I’m Kyriakos Parcharidis, a versatile 3D Generalist with a focus on Unreal Engine and real-time CGI. I craft meshes, textures, lighting, and renders for advertising, short-form cinema, and VR experiences, always aiming for efficiency and quality in the full production pipeline.

I thrive in collaborative environments, meet tight deadlines, and enjoy building interactive 3D configurators and previs. My toolkit includes Blender, Maya, 3ds Max, ZBrush, Substance Painter, Unreal Engine, and a range of real-time rendering tools to deliver impactful visual storytelling.

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Language

Greek, Modern
Fluent
English
Advanced

Work Experience

3D Generalist - Unreal Engine Artist at Three Deers CGI VFX Studio
January 1, 2024 - Present
3D Generalist with responsibilities spanning modeling, UV unwrap, texturing, rendering, and post-production for CGI and VFX. Focused on real-time assets and VR applications, including interactive 3D configurators using Unreal Engine. Collaborated with supervisors and directors to meet production deadlines and NDAs, contributed to previs, and supported client presentations with VR and projection-ready assets.
3D Generalist at THREE DEERS CGI VFX STUDIO
January 1, 2024 - Present
3D Generalist with professional experience in CGI and VFX, covering modeling, UV unwrap, texturing, rendering, and post-production. Strong emphasis on real-time assets for Unreal Engine, VR applications, and interactive 3D configurators. Proficient with Blender, Maya, ZBrush, Substance Painter, and V-Ray, and experienced in creating procedural setups with Blender Geometry Nodes and Unreal Engine Blueprints to improve pipeline efficiency. Collaborates closely with supervisors, directors, and teammates under NDAs and production deadlines, contributing to advertising spots, short-form cinematic content, and previs for large-scale projection mapping projects. Manages VR headset setups and integrates client feedback to ensure engaging renders. Also experienced in asset optimization for real-time pipelines, including retopology, UVs, baking, and LODs.
3D Generalist at Three Deers CGI VFX Studio
January 1, 2024 - Present
3D modeling, UV unwrap, texturing, rendering, post production, and real-time/VR applications; produced procedural content and leveraged AI tools for previs. Collaborated with supervisors and directors under NDAs and production deadlines; contributed to advertising spots and cinematic content.

Education

Bachelor's degree in New Media (3D Graphics) at Aristotle University of Thessaloniki, School of Visual and Applied Arts
January 11, 2030 - September 23, 2025
Master of Arts at Aristotle University of Thessaloniki, School of Visual and Applied Arts
January 1, 2017 - January 1, 2022
Master of Arts at Aristotle University of Thessaloniki - School of Visual and Applied Arts
January 1, 2017 - January 1, 2022
Bachelor's degree in New Media (3D Graphics) at Aristotle University of Thessaloniki - School of Visual and Applied Arts
January 11, 2030 - October 16, 2025
Bachelor's degree in New Media (3D Graphics) at Aristotle University of Thessaloniki, School of Visual and Applied Arts
January 11, 2030 - October 16, 2025
Master of Arts at Aristotle University of Thessaloniki, School of Visual and Applied Arts
January 1, 2017 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Gaming, Education