Hi, I'm Krishna Kumar, a senior XR software developer with over 12 years of experience in building high-quality 3D and immersive applications for PC, mobile, AR and VR. I specialize in Unity and Unreal Engine, OpenXR, ARKit/ARCore, and native C++/C# development, delivering scalable, performant experiences across XR platforms, including Meta Quest and HoloLens. My career spans from game development to AR/VR training simulations and enterprise XR solutions. I enjoy prototyping, refining code architecture, and collaborating across teams to ship polished software for industrial, education, and entertainment contexts.

Krishna Kumar

Hi, I'm Krishna Kumar, a senior XR software developer with over 12 years of experience in building high-quality 3D and immersive applications for PC, mobile, AR and VR. I specialize in Unity and Unreal Engine, OpenXR, ARKit/ARCore, and native C++/C# development, delivering scalable, performant experiences across XR platforms, including Meta Quest and HoloLens. My career spans from game development to AR/VR training simulations and enterprise XR solutions. I enjoy prototyping, refining code architecture, and collaborating across teams to ship polished software for industrial, education, and entertainment contexts.

Available to hire

Hi, I’m Krishna Kumar, a senior XR software developer with over 12 years of experience in building high-quality 3D and immersive applications for PC, mobile, AR and VR. I specialize in Unity and Unreal Engine, OpenXR, ARKit/ARCore, and native C++/C# development, delivering scalable, performant experiences across XR platforms, including Meta Quest and HoloLens.

My career spans from game development to AR/VR training simulations and enterprise XR solutions. I enjoy prototyping, refining code architecture, and collaborating across teams to ship polished software for industrial, education, and entertainment contexts.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Advanced
Hindi
Advanced
German
Beginner

Work Experience

Senior Software Developer at Keysight Technologies
March 15, 2024 - Present
Develop and maintain VR applications (IC.IDO and CoLab/Weave) with focus on performance, scalability and maintainability. Implement features using C++, Qt Framework, OpenXR, OpenCV, AprilTag, Android SDK/NDK, and JNI. Design and improve UI for desktop and AR/VR platforms. Work on native Meta Quest 3 development, integrating Android with C++ via JNI, including marker recognition and spatial tracking. Refactor legacy code for performance and architecture. Diagnose and resolve bugs ensuring stable, reliable performance.
Software Developer at Hololight
October 1, 2021 - February 1, 2024
Contributed to Hololight Space XR software for XR platforms (HoloLens 2, Meta Quest 2). Integrating new features per sprint goals. Prototyping, testing, bug fixing, performance optimization and platform deployment. Architecture improvement, refactoring, utility classes and extensions. Improve usability and quality of XR software.
Sr. Unity Developer (AR, VR) at World of VR
August 15, 2019 - September 17, 2021
Developing AR/VR apps using Unity, ARKit, ARCore, SteamVR, Oculus SDK, IBM Watson. Creating VR walkthroughs for industrial training, product demos, education. Prototyping and implementing tasks per Scrum goals. Testing, UI polishing, deployment to VR/AR platforms such as HTC Vive, Oculus Quest, GearVR, Hololens, Android and iOS devices.
AR & VR Developer at Word of VR GmbH
February 1, 2018 - August 1, 2019
Part-time AR/VR development; contributed to multiple XR projects in Cologne, focusing on AR/VR experiences.
AR & VR Developer at Dear Reality GmbH
February 1, 2018 - March 1, 2018
Part-time AR/VR development; contributed to XR projects.
VR & Game Developer at Nurogames GmbH
September 1, 2017 - December 1, 2017
Developed VR games and experiments; contributed to game prototypes and gameplay features.
VR Research Associate at Cologne Game Lab
June 1, 2017 - August 1, 2017
Research and development in VR/education; prepared prototypes and demonstrations for XR games.
Senior Game Developer (Unity3D) at Playizzon Technologies
April 28, 2016 - October 28, 2016
Analyzed GDD, created prototypes and technical design docs; modular development and unit testing; collaborated with artists and testers to resolve issues.
Senior Software Engineer (Unity3D) at Robosoft Technologies
March 10, 2014 - March 11, 2016
Analyzed GDD, created prototypes, designed architecture, split into modules, built game frameworks, collaborated with team to deliver features.
Game Developer (Unity3D) at DHRUVA Interactive
May 22, 2013 - December 11, 2013
Analyzed GDD, implemented gameplay and AI in C# or JavaScript, integrated 3D assets, optimized performance, and implemented UI components.
Software Engineer (Unity3D, OGRE) at CORE EDU. & TECHNOLOGIES
January 2, 2012 - May 6, 2013
Immersive VR/AR applications using OpenGL, Unity3D, OGRE; mobile learning apps; research in E-learning; in-house VR visualization system.
Programmer (Unity3D) at AIJIS ENTERTAINMENT PVT. LTD
June 22, 2010 - December 8, 2011
Prototyping, gameplay scripting in C#/JavaScript, asset integration, UI, performance improvements.

Education

Master of Game Development & Research at Technische Hochschule Köln (TH Köln)
January 1, 2016 - January 1, 2019
Bachelor of Engineering in Computer Science at Bhabha Engineering Research Institute, Bhopal, India
January 11, 2030 - August 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
See more

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