Available to hire
Hi, I’m Shyuen Qi Kok—a 3D artist passionate about creating stylized props and immersive environments. I enjoy the full asset pipeline, from in-engine prototyping and modeling to crafting textures that feel alive and cohesive.
I’ve shipped a full title to Steam with strong player feedback and led art direction for collaborative projects, mentoring freelancers, and coordinating cross-disciplinary teams to deliver polished games on tight schedules.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Malay
Intermediate
Chinese
Fluent
Work Experience
3D Artist at Oisoi Studio
August 1, 2025 - August 1, 2025Managed the complete production pipeline for 5 new seasonal character skins from 2D concept to final texture in Unity; prototyped 2 in-engine environment concepts for a VR project; designed and built a procedural brick material in Substance Designer to accelerate the texturing workflow. Collaborated with senior artists to resolve technical challenges and maintain asset quality.
Project Lead & Creator at "Escape from the Cursed Convent"
January 31, 2025 - January 31, 2025Shipped a complete title to Steam with over 34,000 downloads and a 93% positive player review score. Coordinated and integrated contributions from freelance artists, writers, programmers, and composers. Led all core aspects of production, including game design, art direction, and project management, from concept to final release.
3D & Visual Artist at "Potion Madness"
May 31, 2024 - May 31, 2024Led the complete art direction for a school project, creating an art bible, logo, and full UI/UX design. Designed and produced core 3D assets for the game, including a stylized 'Witch's House' arena environment and 4 animal characters, taking them from concept to final UE5 implementation. Managed the art production timeline within an 8-week schedule, delivering all 2D and 3D assets on time.
Project Lead & Creator at Self-Directed Projects
January 1, 2025 - January 1, 2025Shipped a complete title to Steam, accumulating over 34,000 downloads while maintaining a 93% positive player review score. Coordinated and integrated contributions from freelance artists, writers, programmers, and composers. Led all core aspects of production, including game design, art direction, and project management, from initial concept to final release.
3D & Visual Artist at School Project - Potion Madness
May 1, 2024 - May 1, 2024Led the complete art direction, establishing the project’s visual language by creating an art bible, logo, and full UI/UX design. Designed and produced core 3D assets for the game, including 1 stylized "Witch's House" arena environment and 4 animal characters, taking them from concept to final UE5 implementation. Managed the entire art production timeline within an 8-week schedule, delivering all 2D and 3D assets on time and enabling the team to ship the final build.
Education
Bachelor of Games Graphic Production at Howest Digital Arts and Entertainment, Belgium
September 1, 2022 - September 1, 2025Erasmus Exchange at Metropolia University of Applied Sciences, Finland
January 11, 2030 - November 27, 2025Bachelor of Games Graphic Production at Howest Digital Arts and Entertainment, Belgium
September 1, 2022 - September 1, 2025Erasmus Exchange at Metropolia University of Applied Sciences, Finland
January 11, 2030 - November 27, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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