KV

KUNAL VAGHANI

Available to hire

5 years of hands-on experience in gameplay systems and real-time interactive development using Unreal Engine 5, C++, and Blueprints.

About

• Gameplay Programmer with 2.5 years of hands-on experience in gameplay systems and real-time interactive development using Unreal Engine 5, C++, and Blueprints.

  • 3 years' experience
  • Joined April 2026

Industry experience

  • Gaming
  • Software & Internet

Work experience

Gameplay Programmer · Nuno4 StudioSep 2024 – Present · 2 yrs 3 mos

Design, develop, and maintain core gameplay systems using Unreal Engine 5 with C++ and Blueprints, including player movement, interaction mechanics, camera logic, UI behaviors, and gameplay state handling. Build modular components for physics-based interactions, collision handling, and animation state machines; translate design documents and prototypes into stable, reusable gameplay code. Debug logic, animation, and physics issues, optimize runtime performance, and reduce unnecessary tick usage; adapt code for multiplayer readiness. Work within Agile/Scrum processes and collaborate with designers and artists, supporting frequent iteration and playtesting.

Gameplay Programmer Intern · PixelForge InteractiveJul 2023 – Aug 2024 · 1 yr 2 mos

Supported development of gameplay features in Unreal Engine and Unity using C++ and C#; implemented input handling, physics integration, and real-time updates. Assisted in custom engine work with OpenGL and Vulkan, including rendering pipelines and GLSL shaders. Debugged rendering and performance issues, performed profiling, and contributed to asset integration within Git/Agile workflows. Participated in playtesting sessions and collaborated with artists and designers to refine gameplay.

Education

Advanced Diploma in Game Programming · Humber College2022 – 2024

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