KUNAL VAGHANI
5 years of hands-on experience in gameplay systems and real-time interactive development using Unreal Engine 5, C++, and Blueprints.
About
• Gameplay Programmer with 2.5 years of hands-on experience in gameplay systems and real-time interactive development using Unreal Engine 5, C++, and Blueprints.
- 3 years' experience
- Joined April 2026
Industry experience
- Gaming
- Software & Internet
Work experience
Design, develop, and maintain core gameplay systems using Unreal Engine 5 with C++ and Blueprints, including player movement, interaction mechanics, camera logic, UI behaviors, and gameplay state handling. Build modular components for physics-based interactions, collision handling, and animation state machines; translate design documents and prototypes into stable, reusable gameplay code. Debug logic, animation, and physics issues, optimize runtime performance, and reduce unnecessary tick usage; adapt code for multiplayer readiness. Work within Agile/Scrum processes and collaborate with designers and artists, supporting frequent iteration and playtesting.
Supported development of gameplay features in Unreal Engine and Unity using C++ and C#; implemented input handling, physics integration, and real-time updates. Assisted in custom engine work with OpenGL and Vulkan, including rendering pipelines and GLSL shaders. Debugged rendering and performance issues, performed profiling, and contributed to asset integration within Git/Agile workflows. Participated in playtesting sessions and collaborated with artists and designers to refine gameplay.
Education
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