I'm Kyle Garnier, an aspiring post-sound engineer based in Goderich, Ontario. I love hands-on work in the studio, from setting up sessions and wrapping cables to patching inputs and placing microphones, and I'm always eager to support the team with careful, practical problem solving. My work is driven by the goal of matching sound perfectly to the setting and story, specializing in building immersive environments and distinct narrative soundscapes. My background includes extensive hands-on experience in Foley, dialogue editing, and SFX design for both film and theatre productions. Having honed my ability in DAW's like ProTools and being able to translate complex director notes into clean, well-organized audio that meets professional loudness standards, I am eager to bring this technical precision and creative drive to larger, more ambitious productions.

Kyle Garnier

I'm Kyle Garnier, an aspiring post-sound engineer based in Goderich, Ontario. I love hands-on work in the studio, from setting up sessions and wrapping cables to patching inputs and placing microphones, and I'm always eager to support the team with careful, practical problem solving. My work is driven by the goal of matching sound perfectly to the setting and story, specializing in building immersive environments and distinct narrative soundscapes. My background includes extensive hands-on experience in Foley, dialogue editing, and SFX design for both film and theatre productions. Having honed my ability in DAW's like ProTools and being able to translate complex director notes into clean, well-organized audio that meets professional loudness standards, I am eager to bring this technical precision and creative drive to larger, more ambitious productions.

Available to hire

I’m Kyle Garnier, an aspiring post-sound engineer based in Goderich, Ontario. I love hands-on work in the studio, from setting up sessions and wrapping cables to patching inputs and placing microphones, and I’m always eager to support the team with careful, practical problem solving.

My work is driven by the goal of matching sound perfectly to the setting and story, specializing in building immersive environments and distinct narrative soundscapes. My background includes extensive hands-on experience in Foley, dialogue editing, and SFX design for both film and theatre productions. Having honed my ability in DAW’s like ProTools and being able to translate complex director notes into clean, well-organized audio that meets professional loudness standards, I am eager to bring this technical precision and creative drive to larger, more ambitious productions.

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Experience Level

Intermediate

Language

English
Fluent

Work Experience

Assistant Audio Engineer at Drift Studios
October 1, 2025 - Present
Responsible for session setup/tear-down (wrapping microphone/instrument cables, patching inputs, mic setup and placement), monitoring recording and playback, and serving as a tape operator on sessions.
Assistant Sound Designer at Goderich Little Theatre
October 1, 2025 - November 1, 2025
Helped create sound effects for a local theatre production (James and the Giant Peach); took notes from the director to ensure vision, and delivered organized files on a schedule to support revisions.
Lead Custodian at West Coast Cleaning Solutions
July 1, 2020 - Present
Key holder to many businesses/residences; led a team, delegated tasks, ensured reliability, and delivered high-quality service to clients.

Education

Diploma at Ontario Institute for Audio Recording Technology (OIART)
September 1, 2024 - July 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services