Available to hire
Hi, I’m Lacco, experienced Unity Developer with over 10 years building diverse games for PC, mobile, and WebGL.
Skilled in full development cycles, from prototypes to live support, across various genres and team sizes with strong understanding of game systems and performance optimization.
Language
Portuguese
Fluent
English
Fluent
Work Experience
Senior Unity Developer at Racino
April 13, 2022 - PresentLed development of Racino, a realistic F1 automated racing game and platform base for multiple vehicle types. Implemented game systems, integrated art assets, audio, and UI elements, managed Addressables, and WebGL builds deployment.
Unity Developer at Hammerfist Studios
December 31, 2021 - July 24, 2025Developed from the ground up Tubelive, Deep Space Waifu (and its five expansions), and contributed to early prototypes for Mullet MadJack. Developed core gameplay code, integrated art assets, audio, and UI, orchestrated desktop build pipelines, and integrated Steam SDK.
Unity Developer at Feevale University
February 1, 2014 - February 1, 2014Contributed to educational mobile games used to teach children with cancer during their hospital stays. Programmed game systems, integrated art assets, audio, and UI, and managed mobile build deployment.
Education
B. Tech at Feevale University
January 1, 2011 - December 31, 2014Qualifications
Master Architects course by Jason Weimann
January 1, 2019 - December 31, 2019GameFounders startup accelerator program
January 1, 2016 - December 31, 2016Industry Experience
Gaming, Education, Software & Internet
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