Available to hire
Remote-ready game developer and software engineer with two live App Store titles and hands-on experience shipping and iterating from solo full lifecycle development. Skilled in Godot/GDScript and 3D asset workflows (Blender), with strong performance tuning for mobile.
Experienced building live multiplayer backends (Nakama with Lua/Go) and production web services using React, TypeScript, and PostgreSQL on Azure. Independent, debugger-minded, and focused on delivering clear weekly scope through ongoing remote engagements or retainers.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Advanced
Work Experience
Software Engineer (Contract) at Polaris Landscaping (Metrascape)
March 1, 2026 - PresentBuilt and maintained a full-stack marketplace using React and a PostgreSQL-backed stack (Supabase). Implemented third-party API integrations and supported AI-assisted product discovery features. Worked across frontend and backend boundaries to deliver reliable functionality for the marketplace and related services.
Senior Software Engineer at Numanity
January 1, 2026 - March 1, 2026Led engineering for an education startup, including database schema design and Supabase backend development. Partnered with frontend development to deliver a React-based user experience, focusing on building and integrating core education platform capabilities.
Software Developer & Engineer at Dynamique Financial (MVP Financial Services)
January 1, 2024 - August 1, 2025Developed and integrated backend services using Azure Logic Apps, Azure Functions, and API Management. Built CRM webhook integrations and developed GraphQL APIs. Supported consumer-facing web applications using HTML/JavaScript/TypeScript and contributed to API-first development and system integration.
After School Program Instructor at Bricks 4 Kidz
March 1, 2023 - August 1, 2023Provided hands-on STEM instruction for ages 5–12. Delivered group lessons, supported student troubleshooting, and led practical builds and activities aligned with program goals.
Independent Mobile Game Developer at Upstream Struggle / Ball Hogs (portfolio)
December 1, 2020 - March 1, 2023Designed, built, and shipped mobile games in Godot using GDScript, including Upstream Struggle and Ball Hogs. Created and integrated Blender 3D assets into gameplay and scene systems. Owned the full solo development lifecycle: design, implementation, release, and iterative improvements from user feedback.
Operated live multiplayer servers using Nakama with Lua/Go scripting. Performed mobile performance tuning, input handling improvements, and managed iOS/Android export workflows.
Computer Science Instructor (Camp) at University of Illinois at Urbana-Champaign
June 1, 2018 - August 1, 2018Designed and taught programming curriculum including HTML and Python, as well as robot programming. Developed lesson plans and delivered instruction to students in a summer camp environment.
Education
B.S. Computer Science at University of Illinois at Urbana-Champaign
January 1, 2017 - December 1, 2020Qualifications
Industry Experience
Gaming, Education, Financial Services, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
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Expert
Expert
Expert
Expert
Intermediate
Intermediate
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