3D Generalist Artist with expertise in modeling, PBR texturing, rigging, and animation. I create production-ready assets with optimized topology, ensuring high performance and smooth workflow from sculpting to final animation for games and cinema.

Lara Ferrari

3D Generalist Artist with expertise in modeling, PBR texturing, rigging, and animation. I create production-ready assets with optimized topology, ensuring high performance and smooth workflow from sculpting to final animation for games and cinema.

Available to hire

3D Generalist Artist with expertise in modeling, PBR texturing, rigging, and animation. I create production-ready assets with optimized topology, ensuring high performance and smooth workflow from sculpting to final animation for games and cinema.

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Language

English
Fluent

Work Experience

3D Generalist at MetaOriginal
January 1, 2022 - January 1, 2025
Developed models and assets as a 3D Generalist at MetaOriginal; contributed to production-ready assets and collaboration with cross-functional teams.

Education

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Qualifications

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Industry Experience

Media & Entertainment
    uniE621 3D Generalist
    Managed the entire 3D production pipeline, from modeling furniture, buildings, and organic elements to texturing and preparing assets for integration into Unreal Engine. Created high-quality 3D environments (Archviz), focusing on lighting and shading.
    uniE621 Adrift in a Sleepless Sea
    https://www.twine.net/signin Blender (Cycles Render), Geometry Nodes, 100% Procedural Texturing, Shader Editor, Artistic Lighting Composition, Look Development, Post-production, Blender Compositor, Mood & Atmosphere Control, 3D Ecosystem Creation