I am a skilled 3D Artist with 10+ years of experience creating high-quality architectural visualizations, game-ready assets, and real-time 3D models. I specialize in 3ds Max, V-Ray, Blender, and ZBrush to produce accurate, photorealistic renders for interiors, exteriors, and characters. I can assist with shadow studies, site analysis, and architectural concept development, turning plans and sketches into clear visualizations for client presentations or design reviews. My workflow combines strong 3D fundamentals with modern AI-assisted tools to speed up modeling, texturing, and rendering, while maintaining full control over realism, scale, and production quality. Skills include: Architectural rendering (interior & exterior) Game-ready 3D asset modeling & texturing Shadow / lighting / site studies (SS support) PBR materials & realistic lighting setup 3D visualization for presentations and marketing Efficient, detail-oriented, and deadline-driven workflow I aim to provide visuals that are not only accurate and polished but also optimized for client or studio pipelines, supporting both design and decision-making processes.

Syeda Laraib

I am a skilled 3D Artist with 10+ years of experience creating high-quality architectural visualizations, game-ready assets, and real-time 3D models. I specialize in 3ds Max, V-Ray, Blender, and ZBrush to produce accurate, photorealistic renders for interiors, exteriors, and characters. I can assist with shadow studies, site analysis, and architectural concept development, turning plans and sketches into clear visualizations for client presentations or design reviews. My workflow combines strong 3D fundamentals with modern AI-assisted tools to speed up modeling, texturing, and rendering, while maintaining full control over realism, scale, and production quality. Skills include: Architectural rendering (interior & exterior) Game-ready 3D asset modeling & texturing Shadow / lighting / site studies (SS support) PBR materials & realistic lighting setup 3D visualization for presentations and marketing Efficient, detail-oriented, and deadline-driven workflow I aim to provide visuals that are not only accurate and polished but also optimized for client or studio pipelines, supporting both design and decision-making processes.

Available to hire

I am a skilled 3D Artist with 10+ years of experience creating high-quality architectural visualizations, game-ready assets, and real-time 3D models. I specialize in 3ds Max, V-Ray, Blender, and ZBrush to produce accurate, photorealistic renders for interiors, exteriors, and characters.
I can assist with shadow studies, site analysis, and architectural concept development, turning plans and sketches into clear visualizations for client presentations or design reviews.
My workflow combines strong 3D fundamentals with modern AI-assisted tools to speed up modeling, texturing, and rendering, while maintaining full control over realism, scale, and production quality.
Skills include:
Architectural rendering (interior & exterior)
Game-ready 3D asset modeling & texturing
Shadow / lighting / site studies (SS support)
PBR materials & realistic lighting setup
3D visualization for presentations and marketing
Efficient, detail-oriented, and deadline-driven workflow
I aim to provide visuals that are not only accurate and polished but also optimized for client or studio pipelines, supporting both design and decision-making processes.

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Language

English
Fluent
Urdu
Advanced
Panjabi, Punjabi
Intermediate

Work Experience

3D Artist, Intern Creative Director at Vision X Centrox AI
January 1, 2024 - Present
Lead 3D art production and creative direction for immersive digital projects. Responsibilities included modeling, texturing, and lighting in Blender, 3ds Max, and Unreal Engine; developing and maintaining asset pipelines; collaborating with engineers and designers to shape visually engaging experiences; mentoring junior artists and aligning art direction with project goals and timelines.
Team Lead at RE-DU Network
January 1, 2020 - January 1, 2021
Led a cross-disciplinary team of 3D artists to deliver high-fidelity assets and environments for games, film, and architectural visualization. Coordinated scheduling, asset reuse, and quality control; optimized render workflows; collaborated with clients to translate concepts into production-ready models; ensured projects met timelines and budgets.
Senior 3D Artist at Web Ions
January 1, 2019 - January 1, 2020
Senior 3D artist responsible for creating immersive environments, character models, and props for games and cinematic visuals. Collaborated with art directors to maintain visual style; contributed to asset pipelines and rendering workflows; helped reduce production time and improve asset quality.
January 1, 2022 - January 1, 2023

Education

Bachelor's in Computer Arts at Fatima Jinnah Women University
January 1, 2012 - January 1, 2016

Qualifications

Fundamentals of Level Design with Unreal Engine
January 11, 2030 - February 12, 2026
Introduction to Game Design
January 11, 2030 - February 12, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Real Estate & Construction